https://blog.gslin.org/archives/2025/06/14/12456/%e7%94%a2%e7%94%9f-0-0-1-0-%e6%b5%ae%e9%bb%9e%e4%ba%82%e6%95%b8%e7%9a%84%e6%96%b9%e5%bc%8f/
產生 [0.0, 1.0) 浮點亂數的方式
#754 #algorithm #double #float #float64 #ieee #random #randomness