#mappingpotluck

A Hot Cocoa Sergal ❄️☕Adorable_Sergal@hachyderm.io
2024-10-26

Slowly picking away at my Cohost map jam entry when I can steal time here and there. I'm wanting to make something 'cosy' for lack of a better term, idk

There's still time to hop on in; the jam runs to the end of this year:

itch.io/jam/cohost-last-potluc

#Quake1 #Trenchbroom #gamedev #leveldesign #mapjam #cohost #mappingpotluck

A screenshot of Trenchbroom, a map editor for Quake and similar games. The main viewport shows the edge of a blocky pre-industrial city, and a small wooden bridge that spans a stream to an open grassy area that currently has two zombies positioned on it.Another screenshot of Trenchbroom with the main viewport showing a high angle shot of the entrance to an alley that runs between two buildings. Blocky strands of rope crisscross between windows above the alley, and the path itself takes a hard right at a damaged brick wall to parts unseen. Just outside the alley is a blocky wooden cart, and a market stand with a bin in the front filled with something unidentifiable at this distance.Another Trenchbroom shot showing a fractured wall floating in a black void. Amidst the floating broken chunks and fragments of stonework is a door lit by two torches astride it. The wall has two barred windows on either side as well that glimpse impossibly into a cloudy purple sky.

Client Info

Server: https://mastodon.social
Version: 2025.07
Repository: https://github.com/cyevgeniy/lmst