#multimodalliteracy

2024-03-13

Finally the Generating Community FIMS conference. I'm pretty much at the end of the day when everyone will have dropped off or burned out but you can join the virtual sessions; registration is free and open to the public:

#literacy #multimodalLiteracy #sensemaking

storymaps.arcgis.com/stories/f

A screenshot of the FIMS Generating Community conference program, with a list of the last talks of the day before the keynote. Mine is the provisionally titled "An Ecological Model of Multimodal Literacy".
2023-08-16

Reflecting on my earlier thesis notes I'm realizing I have a lot to say now about imposter syndrome.

#research #PhD #liminality #identity #literacy #multimodalLiteracy

A screenshot of some of my notes on identity change as a process of liminality.
2023-07-16

Fixed the uploading glitches! Here's the teaser trailer for my interactive fiction prototype, Hawthorn

#sensemaking #literacy #multimodalliteracy #belonging #community #complexinformationsystems

youtu.be/AhbW26eJkkQ

2023-06-21

CW: experiment project design

From the chapter "A Journey to Halflight" from my thesis project experimental game.

BTW, the helmed customer's name is Lord Edgg. I'm very pleased with myself.

#multimodalliteracy #transliteracy #sensemaking #informationecology #knowledgesharing

A screenshot from the Interactive Fiction game Hawthorn that reads: You approach the merchant's table. Tacked to one of the awning posts is a little painted sign that reads: “Merchant of Menace: Purveyor of Posterity Preservers; Denys, Proprietor Hello, can you tell me where this is? you ask the merchant, hopefully. The merchant and helmed customer both turn and stare at you. Can't you read the sign? says the merchant, snorting in irritation. Yes, | saw the sign, I'm lost, though. | came in from Hawthorn Hill but | ended up here. How can | get back to Hawthorn Hill? How should we know? snorts the helmed customer.A screenshot of a dialogue choice from the game Hawthorn that reads: Are you going to buy something or not? And where'd you get the idea I'm running some kind of tourist booth? Bewildered by the merchant's snappy response, you reply: “The sign said “Welcome to Halflight"? “That sign’s a decoration!” The two villagers erupt in a chorus of snorts. "Fine, what are these things you have for sale?" (Offer to buy something). “Why are there signs that don't mean what they say posted in town?” (Address the helmed customer). “Thanks for nothing.” (Continue on to the large cabin).
2023-06-21

"Freedom is participation in power." - Cicero

#literacy #transliteracy #multimodalliteracy

2023-06-08

WIP: My worthless masterpiece, etc.

Finally, my years accruing useless knowledge about archaeology and folklore are paying off, though. Mostly hammering out the logic is the thing for me, I have to resist the urge to flesh out the game at this stage since it's not important to the study. It will pay off when I analyze the data.

#experimentdesign #researchmethods #misinformation #literacy #multimodalliteracy #transliteracy #sensemaking #gamedesign

The chapter menu from my experimental interactive game 'Hawthorn'. A list of the chapters, which follow a linear path up to the end of the second chapter, after which the game is designed so that the player can choose which path they take to complete the main objective of the story. The option to return to the main menu is on the bottom left, and the option to continue on to play the selected chapter is on the bottom right of the menu. Copyright Leah Brown 2023.
2023-06-01

I'm going to attempt to do something kind of different with my thesis; people will be able to go through it as an interactive experiment. If you'd like to muck around in the unknown for research, I'll be putting out a call for study participants this fall if all goes to plan. In the meantime, I'd like to put this out into the world: Hawthorn, my thesis' big idea translated into a game.

#multimodalliteracy #literacy #complexity #informationbehavior #informationdesign #transliteracy

The title screen of my interactive fiction experience "Hawthorn", which incorporates my thesis into a decision-based game. The abbreviated version of this game will be public in the fall of 2023, with an expanded version that will eventually be available for purchase. Writen and designed by Leah Brown, Faculty of Media and Information Studies, Western University, Canada.

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