【Game Log: Post April 2025】
Still not feeling it, but suppose I should keep up the habit.
Major Timesinks and Finished Games
I've kept up playing Promise Mascot Agency in small sessions. And it's still incredible, particularly the seemingly endless cast of great characters. I'm pretty sure I'm 99% of the way through the game and will probably finish it next time I play it. The only slight disappointment is that the percentage of cutscenes that are fully voiced seems to go down over time.
Blue Prince is still a puzzle game. It asks "What if we made the best game of the decade and forced you to play the worst game of the decade in order to be able to play fragments of it?" It's alright. I appreciate their dedication to making sure that a significant portion of the game is fucking terrible, no matter how much it threatens to open up into something amazing.
Old Skies is the latest Wadjet Eye adventure game. And while I'm not sure I like it as much as Unavowed (one of the greatest games ever), I still think it's incredible. The game is about an employee of a time-traveling firm ensuring that rich time-tourists don't fuck up history too majorly. Early on the game hints that it may veer towards a typical sci-fi grand conspiracy plot, but it never goes in that direction. Instead it's a restrained and emotionally mature tale of the effects of loneliness, loss, and abandonment. There was never a moment where I thought "This is incredible!", but by the end it left me with a lot to think about.
The latest Blendo Games work Skin Deep is an "immersive simulator" where you play an insurance agency employee summoned to rescue hijacked spaceships. The style is great as always, as is the humour and writing. The many methods to take back the ship are quite intuitive and easy to comprehend. What isn't great are the controls, which despite being fully rebindable, somehow manage to group multiple disparate functions onto the same button no matter what (in a "Press X to slowly pull out random object Y, or hold X for 5 seconds to perform rapid action Z" way). This gives the game a "you are breathing manually" for even the simplest functions that never really goes away.
Approaching Infinity is a roguelike (actual) space game. You control the captain of a space ship in two modes, one a resource management/trading game in space, the other a tile-based exploration of planets or derelict spaceships. There is quite a variety of interesting places to visit, and builds for your character. But I feel way too much is offloaded to automatic exploration and similar.
Tried Out or Revisited Briefly
Bryce's Movement Engine¹ seems to be an attempt to make a 90s Apogee platformer. It does a reasonable job. But false nostalgia seems to have conflated that style with Bubsy, which ruins the vibe. OK for what it is
Bryce Tiles is a block pushing puzzle game by the same developer, starring the same protagonist. Pretty neat, and has a great theme song.
The Electrifying Incident: A Monster Mini-Expedition another block game, with a grappling hook this time. Quite difficult right off the bat. Controls are simple but somehow unintuitive.
Ginger seems to be a game where you sound out words in the dictionary of a constructed language by controlling a mouth and voice box. Truthfully I am unsure exactly what the game is, but I like where it's going.
April Game of the Month
Old Skies
Promise Mascot Agency is probably game of the year. But Old Skies is the game of the month because I finished it.
All Games Played
Cosmic Collapse: Good
Caves of Qud: GREAT
Blue Prince: Good
Promise Mascot Agency: GREAT (Notable)
Old Skies: GREAT (Notable)
Skin Deep: Good
Approaching Infinity: Good
Bryce's Movement Engine¹: OK
Bryce Tiles: Good
The Electrifying Incident - A Monster Mini-Expedition: Good
Ginger: Good