@bunnybeam @enigmatico @lispi314
The mid-1990s leap from 2D games on the Nintendo Entertainment System and Sega Master System to 3D games on the PlayStation and Nintendo 64 provided for behind-the-character perspective. This let the player see farther ahead of the character than would be possible in a side or overhead view. In turn, this allowed more open-looking worlds in action and adventure games, and it gave players of racing games more realistic times to react.
The leap from 1 to 4 MiB cartridges to 650 MiB discs allowed more appealing background music in a rhythm game like Parappa the Rapper or Dance Dance Revolution.
#gamedev #playstation #ps1 #nintendo64 #n64 #3dgame #3dleap #openworld #dancedancerevolution #ddr #rhythmgames #parappa #atari2600