Experimenting with generating 16x16 pixel art tilesets in #Blender by using a compositing shader and some camera perspective tweaks. Palette quantization is still #wip because that's its own rabbit hole.
Best results are achieved by sticking to a grid, using 45-degree bevels, and retouching the output by hand.
I'll open source this when I'm done.
#screenshotsaturday #indiedev #indiegame #shaders #shaderdev #shadermagic #pixelartshader