#playercontrols

NXVRstudio < Unity Asset SaleNXVRstudio
2025-01-20

How do you handle player input lag in Unity, especially in fast-paced action games?

NXVRstudio < Unity Asset SaleNXVRstudio
2025-01-17

What’s your approach to character movement in Unity? Do you prefer physics-based or custom controllers?

NXVR Studio < Unity Asset SaleNXVRstudio@mastodon.gamedev.place
2024-11-17

What’s your process for designing movement mechanics that feel intuitive and fun for players of all skill levels? #Unity #playercontrols #gamedesign

NXVRstudio < Unity Asset SaleNXVRstudio
2024-11-16

Do you stick to Unity’s default physics-based controls for character movement, or do you design custom systems? What’s your experience with each?

NXVRstudio < Unity Asset SaleNXVRstudio
2024-11-13

How do you approach controller support in Unity? Do you use Unity’s Input System, or do you write custom scripts for specific controllers?

NXVRstudio < Unity Asset SaleNXVRstudio
2024-11-12

What’s your method for creating intuitive, responsive control schemes for VR games?

NXVRstudio < Unity Asset SaleNXVRstudio
2024-11-03

What’s your process for designing movement mechanics that feel intuitive and fun for players of all skill levels?

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