| Devlog - Day 33 | #projectcaesarEN
Fire! 🔥
I had big plans for the holidays, but as usual, nothing came of it. Luckily I managed to catch up a bit and finished all hazards animations:)
Time for tilemap
| Devlog - Day 33 | #projectcaesarEN
Fire! 🔥
I had big plans for the holidays, but as usual, nothing came of it. Luckily I managed to catch up a bit and finished all hazards animations:)
Time for tilemap
| Devlog - Day 29 | #projectcaesarEN
Exploding barrels🛢️
In addition to tidying up the code, I managed to add a few animations and the obligatory exploding barrels :)
When the player gets too close, the detonation process begins, and when the barrel is hit by a bullet it immediately explodes.
#indiegamedev #unity #gamedev #giereczkowo #gry #kwiscgames
| Devlog - Day 26 | #projectcaesarEN
1/ Witch 🔮
Today I will show you "from the inside" the process of creating a new opponent. How much time it takes due to lack of experience and how seemingly simple things can be very complicated.
Charms of solo #indiedev :)
More in comments...
| DesignLog - #projectcaesarEN | Part 1 🧵
1/ General thread about my current project.
What game is this?
Why won't there be many weapons in it?
Why do I limit myself?
All the answers in the comments:)
From now on I will try to publish my devlogs and gamedesign threads on Mastodon in english. We will see how it goes. Polish version will stay on Twitter ofc:)
#kwiscgamedesginEN #IndieGameDev #gamedev #unity #kwiscgames