#quakec

2025-05-25
The playtest has formally ended!

Thank you all who showed up, the event was a blast and we had tons of fun!


In addition to it being fun, we also got some great quality reports and data on some bugs we discovered in our playtest. Here is the current known issues:

- My screen is too bright or strange looking upon first launch!
Press Shift + ESC and a console will drop down, then enter "brightness 0;gamma 1" to fix this. HL's config will sometimes interfere and cause mayham, will address in a hotfix.

- Disappearing/weird weapons
When switching PVS (rooms), this issue occurs. We are simply going to have to optimize our networking code more. We'll let know as we tackle this one.

- Grenade Launcher and Tesla don't deal damage!
A simple last minute typo! Will be addressed in a hotfix.

- No Music or Video
We'll have to ship a new binary soon to fix this and a cert bug

- Harpoon Grapple Issues
The alt fire on the Harpoon is a bit finicky, it too will be addressed.

- HUD Elements
We have a few more touches to add to the HUD, we just ran out of time!

And we'll post more as we update and fix things. For now follow us on our socials and see you again soon!

#halflife #goldsrc #overturn #pcgaming #fragnet #multiplayer #classic #boomershooter #shooter #nuclide #quakeworld #quake #quakec
2024-11-09

@vpavlyshyn In what order did you learn your languages:

(approx)

1. #BASIC (C128, etc) 1987 - 1994
2. #AMOS (no, it's not quite BASIC) 1988-1996
3. #68kAssembly 1992-1993
4. #BlitzBasic ("object oriented basic"?) 1993-1996
5. #VisualBasic 1995
6. #C 1996
7. #C++ 1997-
8. #QuakeC (yes, it counts!) 1997
9. #Bash 1998
10. #Fortran 1998
11. #Maple 1999
12. #PostScript 2002
13. #Python 2003
14. #Javascript 2003 ?
15. #Haskell 2004 ?
15. #Go 2009
16. #Julia 2014
17. #Rust 2015 (v1)
18. #uiua 2023 ;)

2024-05-30
Made it so you can set up your Fedi/AP/Mastodon/whatever id in Nuclide and it'll set select infokeys. So VGUI styled scoreboards show your Fedi avatar or whatever. #nuclide #quakec #gamedev
2023-07-31
Game Info menu works, but there's some info I can't query yet (player info in particular is a bit weird right now)

#freehl #quakec
Two windows, left one is screenshot of a running listen server game. Right window shows the server on the left being queried with the 'View Game Info' menu that's been implemented today.
2023-04-17
FreeDMC's presumably last bit of visual fluff is finished, the lightning gun beam. Work on high latency too without bugging out like Quake's does... now I will go to sleep. @Xylemon and I got a lot of testing done today.

https://www.patreon.com/posts/81632699

#quakec #nuclide #dmc #hacking #quake #freehl
2023-03-03
Getting the OP4 CTF entities into gearbox/src. #quakec
Photo of my current reverse engineering setup.
2023-02-11
Slowly finishing up more of the WON menu re-implementation. #FreeHL #QuakeC

How are you all this fine saturday?
2023-01-18

Learning QuakeC Update 4

Skyboxes killing players now works. Still have to mess with the T_Damage call a bit to make it assign the kill to whoever last hit the player.

#Quake #QuakeC

2023-01-15

Learning QuakeC #2

Messing around with a Smash style damage/knockback system. The only issue rn is nothing can die T_T. #Quake #QuakeC

2023-01-14
Die Krähenpostkraehenpost
2019-04-09

@Disi@uelfte.club Enten-KI können wir machen. Als Programmiersprache hätte ich vorgeschlagen, ist aber für den konkreten Anwendungsfall wohl leicht veraltet und reichlich limitiert 😉

Client Info

Server: https://mastodon.social
Version: 2025.04
Repository: https://github.com/cyevgeniy/lmst