#rabanaz

2025-06-22

I have an errant chip being created somewhere at runtime (or hidden in the scene). Since they have popup information now I can notice it. It's odd though, since it's z-position is weird: this is a stacked scene and has a blocking background, but the chip is from the backing scene, so has a very odd z-index.

#rabanaz #unity #gamedev

2025-06-22

I release I cannot implement this objective at the moment. Drops is stored as a simple integer value, when they're used I simply decrement it. So I don't know how many have been used.

Several other numbers have already been converted to a better system. What I want here instead is:
- totalDrops
- dropsUsed
- dropsLeft = totalDrops - dropsUsed

This keeps stats better.

#gamedev #Indiedev #rabanaz

2025-06-21

I needed another new game scene to select the game type. I was hoping to do this later, but it seems a tutorial is required.

I generally get the new scenes working before I get the graphics for them, to judge how they should work. They used to look awful, but now that I have enough bits and pieces from other scenes I can at least create something the thematically fits. It'll of course still go the graphics team to get done correctly.

#rabanaz #gamedev #indiedev

2025-06-20

We've started on the sound effects and needed a good way to test them with the backdrop of music and quickly adjust the volume.

The scriptable object I store the effects in magically reload when edited in Unity (not quite clear how yet). So I can adjust the volume, and click the button to hear.

This won't get us all the way, and we'll still need to adjust based on in-game use, but it at least gives initial level balancing.

#unity #gamedev #rabanaz

2025-06-19

Watching somebody get frustrated and not understand the game in a playtest feels awful. Especially painful knowing just a few tips would ease their experience.

But, that's why we do this. Need to iron out the wrinkles before we annoy the real potential players.

#rabanaz #gamedev

2025-06-15

Rabanaz has been sent off to the second round of playtesting. I'm doing this in ultra-small batches now, as it's so early there is lots of feedback.

#rabanaz #playtesting #gamedev

2025-06-15

I've got one of those annoying defects that doesn't happen if you attempt to debug it, yet happens often enough while just playing the game. :/

In this case, I have an upgrade that is meant to reveal one additional chip in the pipeline, yet it reveals all three extra chips. It happened in my own tests, and in a playtest, but I just can't reproduce it.

#rabanaz #gamedev #indiedev

2025-06-14

I support really big cursors!

This is actually a limitation of Unity I can't figure out. In the editor, I can only set a cursor relative to the virtual screen-size, but then it sizes it according to my actual screen, thus appearing too big in the preview.

discussions.unity.com/t/get-si

#unity #gamedev #indiedev #rabanaz

2025-05-31

I think I'm far enough to give some status updates on the game. While I've got all the core mechanics and gameplay done, there's a lot still missing. And that graphics completeness will likely stall out for a while as I add other elements that require more graphics.

#gamedev #rabanaz #IndieDev

2025-03-07

New top-level shop layout is almost done. It feels much cleaner than the old one.

I can't decide whether I should align left or center... or pad with locked panels.

I also made the entire panel for each item the button, instead of just the cost bit.

#indiedev #gamedev #rabanaz

store.steampowered.com/app/338

Client Info

Server: https://mastodon.social
Version: 2025.04
Repository: https://github.com/cyevgeniy/lmst