#skirmishes

Militia actions for 5e systems

Sometimes in D&D and similar games you need to empower the players to manage groups of allies supporting the narrative, without precise actions by individuals. When running a rebellion, skirmish or base defense you can use militia actions representing the training a character conducted with a group of commoners.

  1. On every PC’s turn they now have a Militia Action. This is independent of their character’s actions and reflect the training that the character put into the small unit (think squad sized) during downtime.
  2. In initiative the Militia Action happens after all player actions and the actions of that character’s companions (familiars, pets, constructs, etc)
  3. A militia is a Swarm of Commoners (AC: 10, HD: 6, PB: 0, all abilities are 10, a Swarm may have a tool proficiency or skill for flavor). Every time it is attacked it makes a Wisdom ability check against the damage dealt. It gains a bonus from the controlling character’s Charisma (Persuasion). Each failure removes a Hit Die. When it drops below 3 HD it loses one of its damage dice. Do not track damage.
    Suggestion: Use a d6 to track the HD of a Swarm of Commoners.
  4. Pick one of the following actions
    • Ranged attack – this attack is rolled with an Attack Bonus of + controlling character’s Charisma+PB (and whichever ability they use to command). Range is 30/60 to represent inaccurate and improvised weapons. Damage is 2d4.
    • Melee attack – this attack is rolled with an Attack Bonus of + controlling character’s Charisma+PB (and whichever ability they use to command). Reach is 10′ to represent pitchforks, spears, and other implements. Damage is 2d6.
    • Funnel – the swarm moves 20′ and creates an 10×10 area of difficult terrain. If the terrain is already difficult it now costs twice that movement. After that the terrain becomes impassable except through magical means.
    • Rally – the militia energizes an ally, enabling it to expand an Hit Die. If the ally is another militia it regains a Hit Die.
    • Pester – if an opponent is in reach of the militia the unit can distract it so that the next attack against the opponent is at Advantage.
    • Move and/or Hide – the militia unit can move 20′ and then if cover is available it can make its defensive check at advantage.
    • Activate terrain, traps, spell craft or siege weapons – If a siege weapon is nearby a Swarm of Commoners has as many Utilize Actions as it does damage dice. It can also activate Magic Items, Rituals or Terrain as allowed by the scenario and dungeon master.
  5. A player may choose to use a second Bonus Action (if they have one, to make another Militia Action.

A character may only command one Swarm of Commoners unless they are a Propagandist or Inspiring Leader (PB number of Swarms).

This is a refined approach on the earlier Introducing Militia Actions to support base defense in urban rebellion play.

#DnD #DungeonsAndDragons #homebrew #MilitiaActions #PlayingDD #skirmishes #SwarmOfCommoners

Jericho JamestonTheEnvyofAngels
2023-05-05

Videos Show as Fist-Fights & Break Out at Conference in , after Russian Rips Down Flag of Ukraine: youtube.com/watch?v=qA7gvKQD-3c

civilnet english unofficialcivilnet_en@ծմակուտ.հայ
2021-08-16

Two Armenian soldiers killed in border skirmishes, Defense Ministry says

By Mark Dovich

Two members of Armenia’s armed forces were killed in separate border clashes on Monday, the country’s Defense Ministry has said. On Monday afternoon, Azerbaijani forces opened fire on positions in Armenia’s eastern Gegharkunik region, killing one Armenian soldier, according to a Defense Ministry statement.

Armenia’s Human Rights Defender, Arman Tatoyan, said that the shoot-outs were taking place near Kut and Norabak, two villages in Gegharkunik that lie close to the Armenia-Azerbaijan border. “The shootings are intense and of different caliber weapons. The residents are trying to hide in shelters. These actions of the Azerbaijani Armed Forces are criminal, directly aimed at killing people, undermining security and peace of people,” Tatoyan wrote on Facebook.

The villages are located close to the Sotk Gold Mine, one of the largest in the Caucasus region. The Armenia-Azerbaijan border runs directly through the mine, which has been divided between Armenian and Azerbaijani control since the end of last year’s war in and around Karabakh.

In a separate incident earlier Monday morning near the village of Yeraskh, located on the border between Armenia and the Azerbaijani exclave of Nakhchivan, Azerbaijani sniper fire resulted in the death of one Armenian soldier, according to Armenia’s Defense Ministry.

Yeraskh’s strategic location near the de jure Azerbaijani enclave of Tigranashen and along the highway connecting Armenia’s capital, Yerevan, with the southern regions of Vayots Dzor and Syunik has made it a flashpoint in the ongoing border skirmishes between Armenia and Azerbaijan. Last month, Azerbaijani forces killed one Armenian soldier in a shoot-out near Yeraskh.

During a trip last week to Armenia, Stanislav Zas, the head of the Collective Security Treaty Organization military alliance, visited Yeraskh and spoke with Armenian soldiers stationed there. The CSTO is a military alliance founded in 1994 among Russia, Armenia, and four other post-Soviet states. The organization’s founding treaty commits signatories to “immediately launch the mechanism of joint consultations” when a member state is faced with a “menace to safety, stability, territorial integrity and sovereignty.”

Last week, Russia’s Defense Ministry accused Azerbaijan’s armed forces of violating the Karabakh ceasefire, marking the first time that Russia has made such a determination. A Russia-brokered ceasefire signed on November 10 of last year ended 44 days of fierce fighting between Armenian and Azerbaijani armed forces in and around Karabakh. The war left thousands dead and tens of thousands more injured or displaced.

Armenia’s Defense Ministry also reported on Monday that clashes broke out at night between Armenian and Azerbaijani forces near Lake Sev in Armenia’s southern Syunik region. According to Armenia’s Defense Ministry, Armenian forces successfully repelled Azerbaijani forces attempting to advance further into Armenian territory. The number of casualties in that incident is not clear at this time.

Azerbaijani forces reportedly first advanced several kilometers deep into Armenian territory toward Lake Sev in May and have been stationed in the area since.

Azerbaijan’s Defense Ministry put out two of its own statements on Monday. One statement said that Armenian forces opened fire at Azerbaijani positions in the district of Sadarak, directly across the border from Yeraskh. According to the other statement, Armenian troops shot at Azerbaijani soldiers stationed in Kalbajar, one of seven regions ringing the former Nagorno-Karabakh Autonomous Oblast. Azerbaijan has reported no casualties.

The post Two Armenian soldiers killed in border skirmishes, Defense Ministry says appeared first on CIVILNET.

#reportsinenglish #azerbaijan #fighting #gegharkunik #postwarbattles #skirmishes #syunik #yeraskh

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