#theLastExpress

2026-01-30

On continue les croquis de jeux vidéo joués en 2025 :
Aujourd'hui THE LAST EXPRESS de Jordan Mechner
Moi qui adore les boucles temporelles, les histoires qui se passent dans les trains, et l'atmosphère de polar international pré-Première Guerre mondiale, là ça coche toutes les cases ♥
#croquis #jeuvideo #thelastexpress

croquis d'un ordi avec le jeu THE LAST EXPRESSimage du jeu vidéo THE LAST EXPRESS
Thomas Leroy 🍣🐈‍⬛Gamrok
2026-01-10

J'ai enfin regardé ce très beau reportage sur Jordan Mechner ! On retrouve aussi Eric Chahi, Lewis Trondheim et d'autres visages connus 😀

➡️ france.tv/documentaires/docume

Il reste encore quelques heures pour le regarder.

@jmechner

Liam @ GamingOnLinuxgamingonlinux.com@bsky.brid.gy
2025-06-18

ScummVM announces support for the classic adventure The Last Express #TheLastExpress #Retro #Gaming #RetroGaming #ScummVM

ScummVM announces support for ...

Liam @ GamingOnLinux 🐧🎮gamingonlinux
2025-06-18
2025-06-18

THE LAST EXPRESS (1997) d'en @jmechner ja es pot jugar a @scummvm (encara en proves).

L'aventura gràfica en temps real on has de resoldre intrigues i assassinats a bord de l'Orient Express.

#TheLastExpress

2025-03-19

Après l’avoir souvent aperçu à Ubisoft et n’avoir jamais osé lui parler… j’ai enfin pu saluer @jmechner à l’occasion d’une séance de dédicaces chez @pulpsbd 🥰

#PrinceOfPersia a marqué ma vie de joueur, et #TheLastExpress est une merveille… mais je recommande également ses BD, à commencer par #Replay :)

Hâte de découvrir ses prochains projets :)

Divers ouvrages et ex-libris de Jordan Mechner.Dédicace de Jordan Mechner sur sa BD "Replay". Le texte indique : "Pour Julien ! Amitiés, J Mechner, Paris 2025" et est accompagné d'un dessin du Prince de Perse en plein saut.

Gaming With a Heavy Heart

As you can probably infer from the preamble in other recent posts of mine, this year has been extraordinarily rough on my soul. I spent the first four months chronically sick. A month after that, my car basically melted itself, leading to expensive car repairs. On the same day as that, a close member of my family was admitted to the hospital for a week. Then a bug problem. Then another sickness. Then a job change that has been less than smooth. Oh, and the fucking election. As I write this, I am seeking refuge in a local public library thanks to a bit of routine car maintenance turning into a multi-day affair due to a repair shop error. Thankfully, I’m not paying for their screw-up, but still, you know. It’s all too much.

This has made gaming really difficult for me. That’s an absurd thing to say, but when large games such as Baldur’s Gate 3 and Elden Ring require a certain level of focus and attention, the brain can only take so much. That’s why this blog has recently been more about the movies and TV shows that I’ve been watching. Quite frankly, that stuff has been easier for me to take in. Even the movies I’ve been watching have been less focused on plot and are more anchored in the visual and surreal. That’s what’s been driving my current obsession with the works of David Lynch and John Carpenter. I don’t need to think about their movies. I just need to feel them.

That’s not to say that I’ve been neglecting gaming. Far from it. But the games I have been playing and the ways in which I’ve been playing them have most certainly changed.

Smaller, Better, Faster, Cooler

With the exception of Baldur’s Gate 3, this year the vast majority of the games that I have been playing (and thankfully finishing) have been the small, creative games that are usually developed by smaller teams. The term “indie” gets used a lot to describe these games, but to me, that is such a reductive term. Games are games. Regardless of who makes them or plays them.

What makes these titles so compelling to me is that they typically are the results of a singular vision and thus, creates a more memorable experience.

2064: Read Only Memories started this trend for me this year. 2064 is a point-and-click adventure title that takes place in a surprisingly believable future in which artificial intelligences are widespread and corporations have all of the power. It sounds cliched and trite, but what makes 2064 so compelling for me was the tone and various diverse characters you come across. Your main companion is a non-binary robot called Turing. The main bar in town is run by an adorable gay couple. You can also choose how you want to be identified by the characters. It’s all great stuff. You and Turing are on a quest to find Turing’s creator, who has gone missing after an apparent home invasion. Despite the underlying mystery, 2064 is ultimately a game about self-identity and self-realization, for both its heroes and villains.

For Old Time’s Sake

Another source of comfort gaming for me lately has been looking back and playing the old classics. Yes, for some games, there is a nostalgia factor, but what I love about older games is their frequent dedication to the act of play. Modern games have a ton of presentational bloat that we don’t even think about anymore. Tutorials, endless menus, unnecessary crafting systems, and film-like narrative presentations. Sometimes, it’s just too much.

Older games also fostered a more personal and imaginative connection with the player. Due to the simplicity of graphics, players often had to fill in visual and narrative gaps, which added an imaginative layer to the experience. This level of player engagement is often lost in modern games, where photorealistic graphics and dense storytelling can sometimes lead to passive participation rather than active engagement.

One of those classic titles I revisited was Broderbund’s point-and-click epic, The Last ExpressThe Last Express takes place on the titular Orient Express as it makes its journey to Istanbul. You are Robert Cath, a man accused of murder in Paris, who’s arranged to meet your friend, Tyler Whitney. Once on board, you find Tyler’s dead body and it’s up to you to find the murderer, all while trying to evade international authorities. It’s all standard murder mystery clichés, but what makes The Last Expressstand out is its relationship to time. Many scenarios play out in real time and careful attention needs to be paid to the other character’s schedules, relationships, and routines. Critical conversations you need to overhear can simply be missed and that can create a butterfly effect in which you might have to scramble in order to catch up. Or you can just fail and need to reload a past save file.

It can be a frustrating experience, especially the first time around. However, modern re-releases have introduced a streamlined menu and a generous hint system to ease new players into the game’s rhythm.

Thank you for being a friend

They like to say that in times of hardships that communities can help build strength. Gaming is no different. As such, playing games with friends has been a soul-soothing experience.

Like with every year, me and my friends at Lore Party got together on November 2nd to support Extra Life, the annual charity event that gives money to children’s hospitals across the country. This year was a mix of our usual Mario Party sessions, Jackbox Party Pack games, and the couch co-op dungeon crawler Crawl. It’s always a great time and if you want, you can check out the VOD here.

I’ve also talked enough about Fortnite and Stardew Valley on this blog, so I won’t keep reiterating myself, but rest assured, both of those games have been an oasis for me and my loved ones over the last few weeks.

Now What?

In the end, this year has thrown relentless challenges our way,  and yet, we find solace in unexpected places. For me, gaming has been both a refuge and a release. Whether through single-player immersion, revisiting classics, or shared laughs with people you love, these experiences have reminded me of the power of games to offer not just distraction, but connection and comfort. I am not looking forward to the future. But still, I hope to keep finding new ways to enjoy and appreciate the worlds that gaming, and the company of friends, can offer.

#2064 #gaming #me #personal #theLastExpress

Michael Wieczorek aka avaviiavavii
2024-10-06

GE-NI-AL -> gestern beendet. So dramatisch gut. Warum dieses Genre nicht weiterentwickelt wurde, ist das größte Rätsel.

youtube.com/shorts/TZf8dfSw0hU

Jordan Mechnerjmechner@mastodon.art
2024-03-19

My interview with The Comics Journal is live! I really enjoyed the conversation; @jasonxbergman was the perfect interviewer bit.ly/4cikM7t

We discussed my new memoir REPLAY (releasing 3/19) as well as my video games #PrinceofPersia and #TheLastExpress

For anyone wondering if there's a link between the new Prince of Persia: The Lost Crown game from Ubisoft Montpellier and the unannounced POP project whose development I recount in graphic novel form in REPLAY, Jason asks, and I answer!

A page from REPLAY, the new graphic novel memoir from Jordan MechnerREPLAY, the new graphic novel memoir from Jordan MechnerA panel from REPLAY, the new graphic novel memoir from Jordan Mechner, depicting Jordan himself.
Corentin LamyCorentinLamy
2023-09-15

Encore plus classes que les classiques, il y avait les bigbox avec un volet, qui s'ouvrait comme la couverture d'un livre. Ici avec de @jmechner, qui expliquait il y a quelques jours justement comment si le jeu avait vu le jour, plutôt qu'un Prince of Persia 3, c'est à cause... de Doom, qui avait entre-temps "ringardisé" la 2D.

Recto de The Last ExpressVolet intérieur et contenu de The Last ExpressRecto et contenu de The Last Express
It's Dashdashm
2023-07-25

Full disclosure, I don't know if the is meant to be your favourites... for me, these are the lifelong dna of escape and I'm only mildly embarrassed about them 🎮👩‍💻

- (specifically, )
-
-
-
-
-
-
-
-
-

2022-09-01

El último viaje del Orient Express, según Jordan Mechner

Abril de 1914, Robert Carth sube al lujoso Orient Express en intento de escapar de París y dejar atrás su pasado. ¿Qué le espera en el trayecto a Constantinopla?

fediverse.blog/~/EntreDragones

An Owlbear (moved)MightyOwlbear
2022-07-05

Here's an interview with Jordan Mechner about The Last Express, scanned from the June 1997 issue of PC Zone.

Excuse edge cut-offs on p2. Wasn't prepared to gut the magazines. Thus I have *no* idea what's happening with the Moisturiser Man question. Chalk it up to the 90s.

Too wordy to alt-text, but full text of the issue can be found at archive.org/details/PC_Zone_51

Client Info

Server: https://mastodon.social
Version: 2025.07
Repository: https://github.com/cyevgeniy/lmst