Vulkan and Win32 APIs ready.
Time to mov some data 🔥
#Vulkan #Assembly #GameDev #EngineDev #Debugging #Handmade #LowLevel #masm64 #gametech #graphicsprogramming #vulkanengine
Vulkan and Win32 APIs ready.
Time to mov some data 🔥
#Vulkan #Assembly #GameDev #EngineDev #Debugging #Handmade #LowLevel #masm64 #gametech #graphicsprogramming #vulkanengine
translated Vulkan headers to MASM64 compatible assembly files using pyhon/libclang and the program runs:
https://github.com/IbrahimHindawi/masm64-vulkan/blob/main/tools%2Fvulkan_core.asm
its gonna be a long road to get the vulkan triangle, lots of infrastructure setup 🚧
#Vulkan #Assembly #GameDev #EngineDev #Debugging #Handmade #LowLevel #masm64 #gametech #graphicsprogramming #vulkanengine
Just added Vulkan validation layers and debug callbacks to my assembly-based engine! Catching issues before they crash—because debugging raw x64 is fun, but not that fun.
#Vulkan #Assembly #GameDev #EngineDev #Debugging #Handmade #LowLevel #masm64 #gametech #graphicsprogramming #vulkanengine