Canadian Corndog

tech/vfx artist in the games industry
always exploring tech and art, old and new

Canadian Corndog boosted:

More abstract Niagara R&D stuff

#Niagara #UE5 #realtimeVFX #gamedev #VFX

Canadian Corndog boosted:

My favourite folly from 2022 was the 4KB Executable Graphics piece (A 4KB exe that renders a still image in 30 seconds) I made for Outline 2022.

"Orders of Magnitude"
pouet.net/prod.php?which=91575

A computer graphics render of several storage devices stacked on top of each other. An SD card is on top of a USB stick, on a 3 1/2 inch floppy on a 5 1/4 inch floppy. They are all on top of some tractor feed printer paper which contains the source code for the scene shader.
2023-01-01

Another experiment with isometric camera view mockup using Automatic1111.
#AI #gamedev #stablediffusion #mockup #postapocalyptic

2022-12-30

@Icetigris They were invented for handymen working at large institutions who didn't know how to work on live circuits safely. They kept getting shocked and hurt. I was required to install similar on 347V lights by code when I was an electrician. Much worse than a proper splice with a good quality wirenut.

2022-12-30

Experimenting with Stable Diffusion to create isometric maps. Kind of rough but there is potential. On BG2:ToB I added animated environment sprites like banners, gears and bells which would be a bit trickier to integrate into an AI generated background. One nice feature of Automatic1111 is generating a depth map which can be used with shaders to create things like fog which blends into the background using the depth map as a mask. #gamedev #StableDiffusion #AI #simulation #2d #isometric

isometric depth map rendered in stable diffusionisometric map rendered in stable diffusion
2022-12-29

@jonshute VR shines when you design stuff that gives immediate feedback to the player. You touch a surface and it immediately reacts so you feel part of the world. Most people don't know how to create that immediate feedback (lack of tech artist skills/people for various reasons) and so they fall back on FPS in VR or chain of complicated events in VR or long barely interactive movies in VR or community theater in VR or walking sim in VR.

2022-12-27

@cgseattle Thanks, I'm having fun with it!

2022-12-27

More experiments with discontinued photographic film stock as prompts in Automatic1111. Also playing with weighting prompts and CFG scale.
#AI #photographic #texture #StableDiffusion #Automatic1111

abandoned village of brutalist architecture rendered in Stable Diffusionblasted heath rendered in Stable Diffusionabandoned village rendered in Stable Diffusion
2022-12-24

Experiments with discontinued photographic film stock as prompts in Automatic1111.
#AI #photographic #texture #StableDiffusion #Automatic1111

AI generated image of a graveyard covered in wires with ADOX Color Implosion film stock as a promptAI generated image of a graveyard covered in wires with Sakuracolor N100 film stock as a promptAI generated image of a graveyard covered in wires with Konipan SS ASA 100 film stock as a promptAI generated image of a graveyard covered in wires with ADOX R21 film stock as a prompt
2022-12-23

I wasn't addressing the issue of art theft, I was addressing copyright and limitations on the commercial use of AI. Art theft has always existed.

2022-12-23

If you know any artists having anxiety over AI, remind them that you cannot copyright works generated by AI. cbr.com/ai-comic-deemed-inelig
And tools like Stable Diffusion explicitly say in their terms of service that you forfeit copyright when you use their tools.
stability.ai/stablediffusion-t
Companies still need humans to make stuff and then sell their copyright to the company :)
#AI #StableDiffusion #gamedev

2022-12-21

@Hooch I run a batch of eight which takes about three minutes at a high sampling rate which outputs eight textures and eight depth maps. Making the material in Blender took a couple of minutes, I didn't put much effort into it. Also needed to drop in a subdiv surface and displacement modifiers which took a minute. Cleaning up the stretched edges and retopo would take much longer depending on desired final quality.

2022-12-21

I started rendering out depth maps with the regular texture output from Automatic1111. You can use the depth map to displace a surface or other effects. It has stretching that would need to be cleaned up but a good starting point. #AI #gamedev #StableDiffusion #texture #material #Blender #environmentart

Texture of rocks rendered in Stable Diffusion.Depth map of rocks rendered in Stable Diffusion.
2022-12-18

@edsel @BenBot in the Automatic1111 UI there is a "Tiling" checkbox which makes it tileable.

2022-12-18

@NickSr It was something like "Hyper realistic super wood on tar, intricate, ultra detailed, photorealistic, Исаак Левитан, 4 k, 8 k, masterpiece, classical, wallpaper, oil painting, fine art, stunning"
Sampling was Euler A at 100
Tiling box checked on
Seed around "1343126531"
usually I will do a batch size of 8 and increment the seed by 8 if nothing looks appealing

Canadian Corndog boosted:

Just made my first material with #materialmaker! I'm going to be working on a spooky woods this week, so I've been playing with some wood materials.

The texture was generated with stable diffuion and InvokeAI with no artist names mentioned :)

Thanks to @CanadianCorndog for some prompt inspiration.
#gamedev #godotengine #stablediffusion

2022-12-17

For anybody interested in generating textures using Stable Diffusion, if you go here lexica.art/?q=texture it will give you a good starting point. I will usually modify those with extra prompts or dead realist/naturalist artists.
Also, I remove any artist references like "by greg rutowski" and any references like "trending on artstation".

2022-12-17

@jhaluska
I rendered out a bunch, here's some samples

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