JasonMiletta

I play games and try to make them too

I've been forcing myself to make progress on modeling things and also try blenderForArtists so this blockout is my lil reward for doing that😅

#GameDev #IndieDev #3DPlatformer #ScreenshotSaturday

Worked a bit on generalizing timer stuff. Can hook it up to arbitrary doors/switches to make lil timed sections.

#GameDev #IndieDev #3DPlatformer #ScreenshotSaturday

Revisiting level transitions that can load over to other levels to have these one-off type of challenge sections.

#GameDev #IndieDev #3DPlatformer #ScreenshotSaturday

One might say "Hey shouldn't you be doing one of the hundred+ things that get closer to releasing a game?" Ya OR I could just block out more boxes to hop around on.

#GameDev #IndieDev #3DPlatformer #ScreenshotSaturday

Blocking out a lil bit of platforming to test out the uses of kick ups

#GameDev #IndieDev #3DPlatformer #ScreenshotSaturday

I originally just wanted a move that could quickly stop slides but now there's this kick up you can do for extra height too.

#GameDev #IndieDev #3DPlatformer #UnrealEngine

Just another blockout. I did some more informative visuals to platforms that toggle on timers.
#GameDev #IndieDev #3DPlatformer #ScreenshotSaturday

Clearly the fastest way to get around is to use the dumpsters. Who knows what's goin on in those things

#GameDev #IndieDev #3DPlatformer

The blockouts so far are mostly technical/flowy platforming segments but I wanna reserve the tougher stuff for challenges rooms or whatever. Then have the typical gameplay be a denser version of this kinda exploration

#GameDev #IndieDev #3DPlatformer #ScreenshotSaturday

@fleeky Thanks! Once I get to the end of this thing, I was thinking of doing a write up of some kind since most tutorials i see are just piecemeal parts rather than a holistic thing.

At least these saturday blockouts are low friction enough that i'm not procrastinating on 'em like the rest of this game😅

#GameDev #IndieDev #3DPlatformer #ScreenshotSaturday

@glassbottommeg Totally! My favorite flavor of these was always what you described where it triggers of the characters action but I never considered the 'locking' idea, might be something there! 🤔 I have a feeling my decision is likely going to be whichever avoids the most frustrating edge case😅

Trying out platform/actors that toggle on beat. This surely won't introduce some awful bugs

#GameDev #IndieDev #3DPlatformer

Tried baking some root motion rotation into the turnaround vs just halting the character and it plays 1000 times better. Probably still gonna do another go round on the animations themselves

#GameDev #IndieDev #3DPlatformer #UnrealEngine

A lil rough and jank still but I've been adding some movement to ledges and reworking breakable stuff.

#GameDev #IndieDev #3DPlatformer #UE5

@fleeky Thanks! Id be embarrassed to show that most of it is in a big monolithic character controller 😅Functionally isnt too big of a deal since it's just me working on the project though.

😵‍💫 Eye material can handle different expressions now by swapping textures

#GameDev #IndieDev #UnrealEngine

Eye tracking! Wanna add some canned expressions but I have a process in place now that should work easily for various characters.

#GameDev #IndieDev #3DPlatformer #UnrealEngine

Client Info

Server: https://mastodon.social
Version: 2025.04
Repository: https://github.com/cyevgeniy/lmst