A lazy Sunday morning! Drinking coffee, about to get coding on #Outrun #PETSCII on #C64 and of course reading the latest issue of @FREEZE64 while wearing my new #Commodore baseball cap!
8/16bit graphician, musician & coder regularly. PureBasic coder occasionally. Ukulele player and drummer infrequently. C64 & Amiga user always...
A lazy Sunday morning! Drinking coffee, about to get coding on #Outrun #PETSCII on #C64 and of course reading the latest issue of @FREEZE64 while wearing my new #Commodore baseball cap!
I'm being a little cheeky! Please help my daycare nursery, Little Chums, win some books for the children!
Please follow the link below and vote for 'Little Chums' in the list! Please pass on the link to family and friend too!
@hollowone My Grandsons show constant fascination with the 'old stuff'! The oldest even has some projects under his belt, with his own entry on CSDb!
FREEZE64 issue 72 AVAILABLE TO BUY:
freeze64.com/freeze64-issue-72
Paul Norman chats about developing AZTEC CHALLENGE
Bobby Earl chats about making TERMINATOR 2
Andrew Braybrook looks back at INTENSITY
Julian Rignall CCRAPSBACK to May1986
+ lots more exclusive #Commodore64 #C64 content
Find me on other social media and website thingies here:
I quite like Mastodon, but I'm now also on Bluesky. If you're on that platform, give me a prod and I'll follow back!
@andyvaisey.bsky.social
I've not released a playable demo, but you can see a build from a couple of months ago here:
@PypeBros There's a brief overview of the game, but the real treat is a 12 page interview with the creator Paul Norman. There will be further info from Paul in the next issue as well apparently.
@hollowone Yes, freeze64.com, a C64 fanzine.
Reading the latest issue of FREEZE64, great stuff! Can't find my 'Forbidden Forest' original, but 'Morpheus' and 'HM Paradroid' by the fantastic Andrew Braybrook get a mention inside, so here are my originals of those instead! #C64 #commodore64 @freeze64uk
https://www.youtube.com/watch?v=zwj6RmZHJ7Y
First proper test of OutRun PETSCII on real hardware (C64c, 8580 SID, SD2IEC and Konix Speedking) primarily testing the disk loading system and SID detection code.
Need to loosen the collision detection a little as I can't complete the first stage at present!!!
@EC64
#commodore64 #c64 #outrun #petscii #pixelart #8bit #retrogames #retrogaming #chiptune #sid
https://www.youtube.com/watch?v=JRi-5WLq6Q8
Something not by me for a change! Here's a video of a test build my young Grandson's new game 'Motor Dodger'. Coded entirely from scratch in PureBasic, no 'creation' utilities in sight!
He wants to add more road surfaces, more obstacles and maybe car upgrades.
Thanks to those people who donated on Itch to his last game 'Space Trash'. With the money, he bought some music and sound packs which he's used in this project!
Please support him with positive comments!
I received my latest copy of FREEZE64 fanzine last weekend, but have only just had the chance to read it! Another great issue to add to all the other fantastic issues!
OutRun PETSCII update video on YouTube here:
https://www.youtube.com/watch?v=oEUs1bJK9p8
Game now has all three tunes from the arcade game included! You can hear Sean's version of 'Splash Wave' playing!
Collisions are now switched on - bumping another vehicle slows you down and hitting a roadside object causes a roll!
Top status panel is working, along with *some* of the bottom panel.
#commodore64 #c64 #outrun #petscii #pixelart #8bit #retrogames #retrogaming #chiptune #SID
@playmedusa The C64 game is full PETSCII, includes 3 tunes from the arcade (which the original port didn't), road forks (which the original port didn't), all correct routes (which the original port didn't), etc, etc.
See work in progress here:
https://www.youtube.com/watch?v=RmSQp7gHztM