bbbbbr

Scrapper. Napper. Occasional bit pusher

Game Boy homebrew games & Carts: bbbbbr.itch.io
Wordyl: ferrantecrafts.com/products/gb
Petris: ferrantecrafts.com/products/petris

#GBDK dev team member
#MegaDuck info: megaduck.dev

bbbbbr boosted:
2025-05-31

Get your #GameBoy dev tools fired up! The #gbcompo25 game jam starts in 10 hours!

We're excited to see the awesome Games, Music, Graphics, Demos and Tools the Game Boy community will make.
itch.io/jam/gbcompo25

The cash and prizes pool is now over $5000!
#gbcompo #gbdev #retrodev #retrogaming

@voxel Reap...Oh

(Posting for Toxa)
#CrossZGB v2025.0 has been released

It's a multi-platform game engine for #GameBoy #SMS #GameGear and #MegaDuck

New features
- Coroutines (cooperative multi-tasking for logic)
- Collision groups
- Custom build rules and per-CPU source folders
- Improved PSGLib music driver muting
- Updated Banjo music driver
- Official CrossZGB logos
- Variable Width Font library example
- Dynamic maps example
- Other features and fixes

github.com/gbdk-2020/CrossZGB/

#retrogaming #retrodev #gbdev

Image of the text "Cross ZGB" with a game-pad graphic located between the two words. Pixelated style with dithered gradients from orange to magenta to  black. Yellow background

#GBDK-2020 v4.4.0 is out!

- Improved #NES support @michel_iwaniec
- SDCC 4.5 compiler
- Added Linux ARM binaries
- Many fixes & features

New examples!
- #MegaDuck Laptop hardware
- Text Dialog @laroldsjubilantjunkyard
- #GameBoy MBC7 Accelerometer & MBC3 RTC

github.com/gbdk-2020/gbdk-2020

GBDK is an #opensource C development kit for the #GameBoy/Color, #MegaDuck, #SMS, #GameGear and NES

#gbdev #gamegear #smsdev #nesdev #retrodev #indiedev #retrogaming

@jedimb There's a gimp plugin I made for that: github.com/bbbbbr/gimp-rom-bin

For many rom types they can just be drag and dropped into GIMP, edited and then re-exported.

The source should also give a sense of the tile data formats.

More advanced rom hacking and resource editing may require disassembly, especially in cases where sprite and background data have been compressed.

@maxoakland As others mentioned in the replies for the linked post, try Kagi.

As a paid service it is more likely to be aligned with the user (customer) versus ad based services where the user (us) is the product being sold to advertisers who are their customers.

They have a implementation now where you are pay, get anonymous tokens and can use it while logged out. Results are pretty good.

bbbbbr boosted:
2025-05-20

(and ) is adding new NES tilemap layouts!

By default we use 1-screen layout for simplicity - but this has scrolling artifacts.

The NES can do better. 2kB VRAM allows H / V layout to limit artifacts.

And cartridges can also provide VRAM for 4-screen layout to remove them completely.

New release of #gbtoolsid: 1.5.2

A command line & web app for identifying tools used to build #GameBoy ROMs (such as #GBDK, #GBStudio, #zgb, #hugedriver, etc)

Changes over last few versions:
- Improve detection: GBStudio, VGM2GBSFX, GBDK, GBBasic
- Detect #GBSDK
- Linux and Mac Arm64 builds

Console: github.com/bbbbbr/gbtoolsid/re
Web: bbbbbr.github.io/gbtoolsid_web

#gbdev #retrogaming

two panel meme image of Michael Scott character from the office sniffing a glass of wine with the text: INSPECTING THE ROMS. Left panel: (SNIFFING LOUDLY). Right panel: THIS IS A GBDK

Made a very minimal demo entry for the GB Showdown Jam with some music added in at the last minute courtesy of Beatscribe

bbbbbr.itch.io/rolly-scrolly-d

#gameboy #gbdk #retrogaming #gamejam #gbshowdown2025

@Pierrec Fantastic!

@harryfk Love the slightly ambiguous texture

@dansup @aspensmonster Something to consider: I solved a similar question of how to balance "quality" vs improved discoverability for more obscure entries (in a different domain) by doing:

- "featured + ~5% random shuffle/mix chance per entry"

This way there is plenty at the top of what many people may be looking for. Along with giving more obscure entries a better chance at visibility that may just pay off if the right person sees it.

@DamonWakes @Jeltron Ha, I'm in a similar camp generally. My days of running (and patching/upgrading) servers and platforms are hopefully over. 😅

@DamonWakes @Jeltron
Reviving thread with news in latest fediverse report:

mastodon.gamedev.place/@Lauren

Taken time but seems people have stood up independent parts for all the network. Plus other relay/etc news.

And -the "Graze" company mentioned provides service for bluesky accounts to build custom feeds... now allows monetize the feeds by with ads (only to subs). They's only marked with "#sponsored" hashtag.. kinda insufficient? Third parties selling ads instead of the platform is odd.

The riveting (😄) GBC 2x speed update to #MBC7 accelerometer chart

- 2x mode on graph (green/orange) normalized to 1x mode scale to easily compare
- Seems to require same time for data to stabilize in 2x mode
- Range of noise larger with 2x mode, and an offset for flat x/y once it reaches stable

See:
mastodon.gamedev.place/@bbbbbr

#gbdev #gameboy #gameboydev #retrodev

Screenshot of a chart showing:
Y axis Accelerometer raw values
X axis T-States until HALT after latching

The plotted values for X and Y accelerometer sensor data vary widely on the left half and then are stable and even on the right half where the length of delay until HALT after latching is larger

@aparrish Cool! It' very readable.

Looking forward to someday adding detection for it to gbtoolsid 😜

bbbbbr boosted:
2025-05-07

Save the date, the #GBCompo25 starts next month!

Bring your skills or learn new ones to create a game, a tool, a #demoscene or a music ROM for the #GameBoy and compete for over $5000 (and growing) in prizes!

Details and rules:
itch.io/jam/gbcompo25
gbdev.io/gbcompo25.html

@SantiagoCrespo An annual no-electricity/no-internet day sounds amazing. Sign me up :) :)

The game idea seems like a cool theme, great name to start with too.

@SantiagoCrespo Spooky. Been in a couple long blackouts and it's a strange feeling for familiar places.

Made a quick port to GBDK-2020 of msx_qrcode (which is a fork of Nayuki's code).

So it's an easy way to add runtime generation of QR Codes to a #gbdk based #Game Boy game.

github.com/bbbbbr/gameboy_qrco
#retrodev #retrogaming

Photograph of a Game Boy showing a QR Code on it's screen

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