Note to self, don't re-read your own code from when you were initially learning a new language...
I'm not American...
@EMR oh awesome, had never seen that book, will have to look into it
Edit: turns out I've had a PDF copy from humble bundle for years now
Free #gamedev book idea: A book that runs through the core principles of building a basic game from some top genre's like survival, RTS, tower defense, ETC.
Wouldn't need to be in a specific language but just provide and explain the logic and math behind systems enough that someone could build a BASIC game in their language of choice.
I'd buy it
Was going to keep this mess a private repo but meh, 'finished' working on a simple texture atlas creator that allows for origin points and sprite renaming as well as a basic #raylib implementation!
Warning.. It is not coded well at all and has not been stress tested but I am sure someone will have a use for it :-)
So been trying to find a good #json parser in #C, all options I found were over complicated or split into tonnes of files and not easy to just slap into a project...
Not once did I think to go through my starred repo's and found parson... Oh my god it's perfect!
No it's not the fastest but by far the easiest to integrate and learn, cannot recommend enough
First attempt at rectangle packing... I'd say that's not too bad!
No it's not fast but right now; don't care!
Well after using the #win32 API all day to try and build a wrapper... I can safely say... I will not be doing this often.
My god it's so convoluted and just abstraction on top of abstraction on top of abstraction... Why do I need 5 different typedef's for what amounts to a void pointer :-(
Oh also CL is just awful, I will not elaborate.
So I am working on a simple review website using Jekyll, tailwind and deploying via vercel, was going to go ahead and use prettier to format everything correctly with the tailwind plugins... WHY DOES WEB DEV NEED SO MANY CONFIG FILES.
I miss having just .editorconfig and a makefile...
So turns out I had mir wrong and didn't realise it was a wayland based compositer... Hmmmm
@hmans have not messed with 3D unfortunately so can't really talk for that avenue but for 2D; all up to you (unless I am massively wrong)
So looks like #gamemaker works out of the box on Fedora as long as you extract the debian file...
Install steam runtime and a couple tools, done.
Might have to give it another whirl as long as my pre-subscription license works!
I really envy people using a game engine sometimes, always prefer the hand rolled method but spending the past week trying to get camera sway really does suck...