#raylib

afreytes 🇵🇷 ☭afreytes@mastodon.gamedev.place
2025-05-08

Oh! @GameFromScratch (If you're into indie gamedev you should be subscribed to their channel!) covered the #BeefLang gamedev language again.

I feel like Beef is very intriguing but I wonder why I don't see it mentioned more often over here.

Also, I didn't know #RayLib had Beef bindings "of course it does!"

mastodon.gamedev.place/@GameFr

Dimitris Evgenidis 🎮💻🧙🏽‍♂️GCodergr@mastodon.gamedev.place
2025-05-04

Added scroll panel support for tasks
Repository: github.com/GCodergr/todo_app
#odinlang #raylib #raygui #programming #coding

2025-04-10

I like interactive systems with low-level memory access and no garbage collector.

#forth #raylib

Custom pForth with Raylib, displaying the Forth standard logo inside a window. An awesome stack-based programming language that can extend itself at runtime.
Josué Boisvert :raylib:greenmoonmoon@mastodon.gamedev.place
2025-04-09

I've been working on some simple personal project for a little while now. It's entirely written in C an using #Raylib as a framework.
It doesn't seems impressive but I am quite proud. This projects challenged me in a lot of way and forced me to think about code structure and abstractions. I've learn a lot about data structure, algorithm and common practices and why they are done the way they are.
#c #gamedev

Samerion Studio starts to look proper.

#gamedev #indiedev #libfluid #dlang #raylib #sdl3

2025-04-03

Two new things for #HexaTTD :
- Now uses Clay (nicbarker.com/clay) to have a dynamic and responsive ui (well there is not a lot of ui now...)
- Available to try online thanks to wasm on protu.fr/projets/hexattd.html

#wasm #clayout #raylib #hexattd

2025-04-03

I haven't been on in a while. I took a break from #GameDev to focus on my health. Turns out a part of my health relies on GameDev!

Before, I was thoroughly enjoying #LÖVE, now, I'm thinking I may try 3D, and use #Raylib..

Still learning #zig and #raylib. I know it's not much, but I now have a button supporting different graphics for idle, hovering and presses :D And callback function on click.
I'm still not 100% sure if this is a language I'll stick with, but so far I do like it. Fast compile times and small executables, and a very explicit code!

#code4fun #learning

b4ux1t3 :trek_ds9_sisko:#1️⃣b4ux1t3@hachyderm.io
2025-03-29

Not bad progress for a friday night.

Zero to keyboard input in #Zig and #Raylib in about an hour.

b4ux1t3 :trek_ds9_sisko:#1️⃣b4ux1t3@hachyderm.io
2025-03-29

I got #RayLib running in #Zig. Well, someone else did and I successfully used it.

Testing out a couple graphics libraries for the #emulator. I'll porobably end up needing SDL, but it can't hurt to play around with raylib a bit first!

A screenshot of a window which says, rendered in the distinctive RayLib default font, "Hello from Zig!" and has an image of ziggy the ziguana in the bottom right corner.
Ryan Johnstonryjo
2025-03-23

Just published my next CLIPS-based project: Tour of CLIPSraylib!

ryjo.codes/tour-of-clipsraylib

It provides a textarea with CLIPS code in it, and it lets you run that code, rendering the program to the canvas element on the same page using raylib.

2025-03-20

Trying to recreate a photo of a flock of starlings as an interactive piece using #C and #raylib . Trying to learn a few things along the way which I'm writing about here: james.poole.ie/notes/19032025.

#gamedev

Image of particles flying like a flock of birds using Boid Algorithm

Thanks to Connect_Confusion794 on Reddit.

I simply couldn't get my #raylib application to use my main monitor!?

So spend a long time trying out everything I could find online, until i came upon this post reddit.com/r/raylib/comments/j

In short:
setWindowMonitor does NOTHING, unless you have called toggleFullscreen first, so the application is in fullscreen mode when setWindowMonitor is called.

#zig #raylib #code4fun

#zig might be the cure for my fever (and not more cow-bell). It's been easy to get started with zig and #raylib, so that's nice. BUT I really HATE the way zig does conversions between int->float->int. But I get why, so guess I just have to learn it, and use the right types from the get-go.

#learning #programming #code4fun

PypeBrosPypeBros
2025-03-16

Hmmm ... has sound and visuals and even basic UI elements ... maybe I should use it if I want to prototype some -ish stuff ... ... Although it doesn't seem to make textured 3D objects any easier to deal with :P

raylib.com/examples.html

source code for rendering a cube, with too many parameters to enter for every corner and face to my taste :P
Rafa Laguna - Game Developerrafalagoon@mastodon.gamedev.place
2025-03-11

¡Vamos vamos!

¡Directo cortísimo en el que te echamos una mano a llevar a cabo tus proyectos!

👉 twitch.tv/rafalagoon

#gamedev #indiedev #asklagoon #godot #raspberrypi #programming #hechocongodot #madewithgodot #unity #unreal #raylib #loquesea

NullDott(Comms Open [FULL])NullTheFool@mastodon.gamedev.place
2025-03-05

I changed the Animation implementation in my raylib game, and I can't but notice my iGPU going up to 90% when running a simple coin spinning...

I'm turning vsync in the window to see if it solves the issue, otherwise I'm cooked.

#GameDev #raylib

NullDott(Comms Open [FULL])NullTheFool@mastodon.gamedev.place
2025-03-03

I'm happy to finally make some progress with #raylib after a while doing mostly short experiments or staring at the screen asking myself what the hell am I doing.

Now my main goal is to re-implement animation because I did it horribly, work on physics, and then try raytmx integration.

My lil' engine is going somewhere weeeee!

#GameDev

2025-02-28

[Shape Engine 4.0 Teaser] - Lines & Rays

Here’s another teaser for the upcoming 4.0 release. This time, it focuses on the new Ray and Line shapes/colliders I’ve added. Both complement the existing Segment shape/collider, with the crucial distinction of having infinite length (ray in one direction, line in both directions).

#gamedev #ShapeEngine #raylib #programming #csharp #gameengine #indiedev

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