Plinks now not only follow the player, they can see them too! When they get a little curious, they’ll turn to look at the mouse when it comes close. If their curiosity grows, they’ll start following it around. I realized I was missing a clear visual cue for their curiosity, so I added this behavior to make it more noticeable.
The hats don’t move yet. That’s next on the to-do list. Or maybe I’ll rewrite the whole sprite-drawing system first... it's turned into a bit of a jumbled mess.
There are so many sprite states to handle! Life stages: sporules, children, adults, elders. But also spot sizes (none, small, big), hat options (none or standard, maybe more later), white tummy or not, breathing animation, walking animation, and now six different directions to look. Should that be eight? (Back turned, looking left or right) Maybe not? It might be too subtle from the back.
All of these need to be added for the other life stages too...
At least I'm getting better at pixel art! :)
#IndieDev #WIPwednesday #wip