Our visitor from yesterday! I didn't approach them too much, they kept trying to get through the fence, but couldn't fit. Poor lil' fur ball
Ancient #indie game maker. He/Him. Author of game dev books. Making games and stuff for PC, Xbox and the occasional #ZXSpectrum. All round good egg. Boosts a lot, especially games. Racing game fanatic. Creativity, love, art and nature are the true magic in this universe 🍄 Existing on unceded Algonquin territory. Please wear a mask.
Our visitor from yesterday! I didn't approach them too much, they kept trying to get through the fence, but couldn't fit. Poor lil' fur ball
Just found out about the Weather and Climate Livestream: "Starting Wednesday at 1 p.m. ET and lasting for 100 straight hours, [US] climate and weather specialists will spend 15 minutes each talking about their work and why it is so valuable for the American people."
https://wclivestream.com/
#climate #ClimateScience #WeatherScience #science #research #meteorology #NASA #NOAA
@JeremiahFieldhaven I don’t have enough swear words 🤪
To understand the alternative deleted version of this post, you have to imagine all of the worst curse words you've ever heard and then put 'EA' at the end of it. That's basically all I wanted to say.
I had a Corsair H100 liquid cooler on it, and the case is well ventilated, so temps going up 110+ degrees was not something that should have happened at all. That thing really tried to cook itself to death! All the fans would be going full power just loading anything or just after boot up. And the way the cooked processor started causing random error messages in web browsers, blue screens, and failed installers (zip files would sometimes just fail to unzip!) .. that was freaky!
Really glad that Intel replaced the borked one without too much fuss. Of course it was a bit of a pain in the arse to sort out, but they were fast with the replacement and I'm grateful for that. I missed my PC when it wasn't working!
The i9 I originally had in my PC for the last year would idle temp at around 60 degrees and regularly jump up to 90ish. The new one sits around 30. Now, either there was something drastically wrong with the thermal paste I put on the old one or that CPU wasn't happy from day 1! When I first got it, the only reason the temps stayed at 90 was because I had to force down the max voltage on it. It would regularly try to cook itself at 110+ degrees under medium load.
Hey, some fun news! Sir Ian McKellen is headlining an all #trans and #nonbinary reading of Shakespeare’s Twelfth Night. It’s a delightful play with much playing with #gender and the understanding of it. I’m very excited and am buying livestream tickets. 🥰
#theatre #arts #plays #Shakespeare #yay #GoodNews
(Edit to add hashtags)
@drZool So, in answer to your question no haven’t but I think it’s easier to correct your course or react faster to surprises when the frame rate is higher, so it may not be as much of an issue. I mean, you are supposed to practice and learn each track to get the speeds right too of course, rather than just floor it and hope!
@drZool I think the 60+fps of mine makes it easier to anticipate and ‘micro’ tweak (as opposed to the original <20fps where sometimes you had less frames to correct steering) .. the original also had a steering helper that was supposed to help keep you heading in the right direction, so I’m hoping to reproduce that as well. How much help it gives will depend on testing I suppose.
@JeremiahFieldhaven I’ve been playing the original a lot and I don’t want to rip the levels directly, no. I can see roughly which shapes and types of things work. My physics are very different though. At the end of the day, it’s a physics game so I guess I just need a rough plan at the start then iterate on it until it works.
OK, so yeah I admit the 6 jump jumpy jumpy bit is pretty fun when you hit them all at the right speed, around 120kmh 😎 Other than that, the track is a right old mess that's gonna take a lot of testing to fix up! #indiedev
Started working on a new track for my stunt racer prototype. I thought I'd try something more complex. I just did a first run and it's really NOT much fun to drive around! It's going to take a LOT of tweaking to get it balanced. The speeds are all over the place, corners don't work very well, it doesn't feel satisfying - and the only real way to tell at this stage is to play it and tweak it, really. Slow progress. Beginning to see why so many stunt racer prototypes get abandoned! 🤔 #indiedev
My feels stabbed was not what I expected from watching a stand up, but here we are...
Josh is great. And a true teacher.
@afreytes Aw thanks for posting this. LOVED it! Great stand up and absolutely 100% spot on.
@llamasoft_ox 100% agree. I want the opposite of what AI can give me.
I don't want to outsource my thinking to a machine.
I don't want "art" averaged from some aggregation of actual artists' work.
I can write my own fucking emails.
I can write my own fucking code and design my own fucking games.
And I want art that comes from the brains of human artists. Who feel and whose soul goes into their work.
All this stuff is clever and I am sure there are uses for it but the things that are actually valuable in life can't be reduced to a fucking prompt.
FFS. 🦬
"Space," it says, "is big. Really big. You just won't believe how vastly, hugely, mindbogglingly big it is. I mean, you may think it's a long way down the road to the chemist, but that's just peanuts to space. Listen..." and so on.
@raymierussell Honk if you're a goose.