tgfrerer

mostly graphics

tgfrerertgfrerer
2025-05-14

Read the story behind the Official OK Go Visualizer for "Once More With Feeling", a delightful collaboration with
@zachlieberman -- poniesandlight.co.uk/work/ok_g

tgfrerertgfrerer
2025-01-09

Space Filler (4k + Detail)

tgfrerertgfrerer
2025-01-08

✨Delighted to announce that Island now runs natively on Raspberry Pi 5 - github.com/tgfrerer/island

I've written a README to describe how to set things up (how to compile latest GPU drivers + SDK from source) ... it's all fairly painless 🤞🫣:
github.com/tgfrerer/island/blo

tgfrerer boosted:
2025-01-06

Truchet-like textures on a polygonal 5-6-7 mesh

tgfrerertgfrerer
2024-12-16
tgfrerertgfrerer
2024-12-16

Pigment simulation studies (process)

tgfrerertgfrerer
2024-12-16

Squiggle (pigment simulation studies)

tgfrerertgfrerer
2024-12-04

Pigment simulation study (hilbert, hobby, overlay) -- made with Island

tgfrerertgfrerer
2024-12-04

pigment simulation study (space filler)

tgfrerertgfrerer
2024-12-03

space filler (hilbert)

tgfrerer boosted:
Stefan Ihringercompfu@mograph.social
2024-11-04

Awesome overview of #OpenSource and Linux in the motion picture industry. Mostly #VFX of course.

It doesn’t mention #ffmpeg although I guess every studio is using it to encode into proprietary codecs.

I didn’t know the raw to ACES tool. We‘ve been using that „debayer“ script that builds the magic dcraw commandline.

theregister.com/2024/11/01/asw

#VFXPipeline

tgfrerertgfrerer
2024-11-01

I've just released the latest version of my R&D renderer: Island v0.14.1

This release improves infrastructure, notably swapchains (which are now thought more of as image-sinks). It adds direct loading of mesh data, image input/output codecs for png and exr files, and a new screenshot module for saving renderpasses to disk on the fly. There's also a new example app showing a reprojected map.

github.com/tgfrerer/island/rel

tgfrerertgfrerer
2024-10-30

Isometric City (fractures)

tgfrerer boosted:
2024-10-30

Graphics Programming weekly - Issue 363 - October 27th, 2024 jendrikillner.com/post/graphic

tgfrerertgfrerer
2024-10-25

Ever wanted to render text to screen, but quickly & dirtily, and without bothering for a font atlas? Read my latest post:

poniesandlight.co.uk/reflect/d

tgfrerertgfrerer
2024-10-17

New Island example just landed: <github.com/tgfrerer/island/tre>. With the fpnge png encoder adapter, it becomes possible to write renderpass images to .png almost faster as they get shown to screen -- I made this video from a png sequence recorded by the example itself; no screengrabber involved ;)

tgfrerertgfrerer
2024-10-17

New Island example about to land ... it's another take on "Hello World", and demonstrates upcoming image swapchain features.

tgfrerer boosted:
2024-10-10

@gfxstrand just gave her XDC2024 talk on getting radv to work on windows and I'd like to echo her closing remarks:

Open drivers are an amazing tool to developers, they let anyone become self-sufficient with a debugger and gain a deeper understanding of the driver stack, instead of locking it away in secretive inner industry circles only few can ever access. It makes graphics programming so much more approachable, and fun !

Please Mesa, do take over the world ! youtube.com/live/pDsksRBLXPk?s

tgfrerertgfrerer
2024-10-04

@toxi i will! thank you for the recommendation :)

tgfrerertgfrerer
2024-10-04

2024 might finally be the year of the Linux (Wayland) Desktop... I recently moved to Fedora / KDE Plasma and it feels solid & polished.

The only perhaps fiddly thing was to find the correct nvidia drivers to install -- this here is a godsend:
negativo17.org/nvidia-driver/

The desktop feels super responsive & smooth, things like fractional scaling, HiDPI (on an a separate monitor) just work.

Favorite feature so far: zoom into the Desktop by holding ctrl+win and scrolling the mouse...

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