#AutoTiling

2025-04-24

Hmm, it seems both bismuth and polonium aren't really maintained anymore...does anyone have any suggestions for an always-on #autotiling plugin for #KDE that acts very similar to #COSMIC?

2023-07-20

I'm currently toying around with #AutoTiling – and looked into how #Celeste is doing it. Its tilesets follow a common template (image 1). To my surprise it does *not* include all possible inner corners, though! It's noticeable in-game as well (image 2 or highlighted in image 3). Obviously saves time (16 tiles less), but for a game that includes multiple variations for most of its tiles, it seems rather odd? 🤔 Am I missing something here? @saint11

#GameDev #TileMap #TileSet

According to my internet research, this is the template shared between tilesets in Celeste: 48x120 pixels in total, divided into tiles of 8x8 pixels each. There's four different variations for each tile in one of the following categories:

- top edges
- bottom edges
- leftside edges
- rightside edges
- single horizontal middle tiles
- single vertical middle tiles
- single vertical top edges
- single vertical bottom edges
- single horizontal left edges
- single horizontal right edges
- single block tiles
- upper left corners
- upper right corners
- lower left corners
- lower right corners

The fifth column includes 15 different inner corner tiles, but notably misses the variations that would directly oppose an outer edge or corner. 

The last column includes 12 different variations of so-called "inground blocks", tiles that are used to blend between the edge tiles and the background shared between different tilesets in the game.

The remaining three tiles are unused/black.A screenshot from the game Celeste, showing a level that (presumably) uses tilesets that follow the template shown in the previous picture.The same screenshot as in the previous picture, with tiles highlighted in green where technically should be an inner corner tile directly opposing an outer edge. Instead the regular outer edge tile (without an inner corner) is reused there.
2021-02-11

New Auto-Tiling feature alert! Pop!_OS Auto Tiling: Mouse Driven Window Arrangement. Check out this out and see how it can improve your workflow.

#system76 #popos #autotiling #newfeature #alert #linux #distro https://nitter.net/system76/status/1359906476353982466/video/1

🐦🔗: http://nitter.net/system76/status/1359906476353982466

Great news, at least for me, #Autotiling PullRequest for @godotengine is feature complete and ready to review. Try it, test it, #BreakIt!

github.com/godotengine/godot/p

Client Info

Server: https://mastodon.social
Version: 2025.04
Repository: https://github.com/cyevgeniy/lmst