#Chickensoft

@IanBadcoe Ok, i get the idea. Lean into the weird tunnel geometry and it will give a new flavour to the classic deck building recipe. Refining games you like is a good starting point, just be wary not to copy unnecessary mechanics.
If you are coding in C# I strongly recommend you look into #chickensoft - they have fantastic tools that will make your life much easier (I'm not affiliated, just a big fan)

This is a good jumping off point: chickensoft.games/blog/game-ar

@jolexxa No problem, but I'm afraid I never made the big jump to being a contributor so far so I'll patiently wait :) I started using the Pool in #godot and had such a fantastic time with the #Chickensoft implementation that I'll surely keep using it and evangelize it to friends. Good job!

🐤 Joanna :ablobcatrave:jolexxa@mastodon.online
2025-01-20

🥳 I'm back with a small collection of tools for assisting with multi-threaded loading, feature tags, and high-dpi awareness and scaling. This is the boring, really painful-to-implement-correctly kinda stuff that every game needs.

github.com/chickensoft-games/G

#godot #gamedev #indiedev #chickensoft

2023-10-13

I created a Pong clone using #MonoGame in Jetbrains Rider. I really enjoyed the experience. Now, I'm porting that to #Godot using the #chickensoft template. I wanted a "comparable" experience (not sure how closely it compares) to see which I prefer for building games moving forward. So far I'm really impressed with the chickensoft tools.

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