#Godot

2025-05-03

Robot Shooter! Live gamedev right now (almost ten minutes late but I have my excuses)

twitch.tv/BeeOProblem

#live #gamedev #twitch #livestream #blender3d #godot

Caleb 🦈cfultz
2025-05-02

Built in . This program/app is a pack opener. I love cracking packs but hate spending money. Thanks to the @scryfall API for making it possible!

Sabs, like "sobs"sabslikesobs
2025-05-02

I can't imagine doing dialogue trees for a game that's longer than five minutes, sheesh!

Nico | Ancient Mind out now!HexagonNico@mastodon.gamedev.place
2025-05-02

I haven't been posting much lately. Been busy at work during the day and on Ancient Mind during the evening.

I almost finished refactoring the code for all bossfights, then I'll be able to implement one of the features I couldn't add for the first release!

#gamedev #indiedev #indiegame #indiegames #gaming #indiegaming #pixelart #zelda #zeldalike #godot #godotengine #madewithgodot

Just in time for the jam, its another asset pack. Orchestral music inspired by classical music and NES soundtracks! Enjoy! #gameboy #gbstudio #assetpack #chiptune #godot #rpgmaker #gbdk #gbdev #rgbds beatscribe.itch.io/gameboy-act

Zeitgeisty Aphorismszeitgeisty
2025-05-02

What you will find the least of in is .

2025-05-02

Today’s episode is very long but honestly uncuttable and completely worth it because we’re adding fancy camera tricks in our board game: youtu.be/wU2XY9DK_Hg?si=xv4pfX #godot #indiedev #gamedev

Chill out, it is day #316 of #Godot games using #GodotSteam! Today is Rage Click by Kiyasuihito! Gather some friends and get ready to destroy your mouse button and index finger in this very interesting competitive clicker. Not out yet so give it wishlist love!

store.steampowered.com/app/349

2025-05-02

I'm adding shops to my building generator.

It takes a will because I had to create a system to modeling something in blender, and then bend/stretch it to the curved face of my building.

My solution for now is to create the model in a 10x10 flat frame, and use the Red/Green of each vertex to represent the anchor in this frame. If the blue factor is zero, then this part can be repeated along the curvature of the building.

A model with a lot of colors in blender, representing a shopCurved building in black and white, with windows and shops.
𝙋𝙨𝙖𝙡𝙙𝙤𝙧𝙣psaldorn
2025-05-02

Going to need an ultrawidescreen to be able to see my tree items soon..

behold my stuff meme, but with a long list of ui elements
2025-05-02
He estado trabajando en mi propio lenguaje para las historias que escribo. Resulta muy divertido (Aunque mi novia dice que me volví loco jajaja) Decidí hacer un traductor Español - Bistrain para que se hiciera más sencillo, respeta las reglas que voy construyendo como el plural, el singular, masculino, números, etc. Al encontrarse en construcción iré agregando otras cosas poco a poco.

Todo con TrisquelOS y XFCE

#traductor #lengua #ficcion #español #godot #code #código #lenguaje #idioma
Traductor Español - Bistrain
SuperSnufkinsupersnufkin
2025-05-02

He estado trabajando en mi propio lenguaje para las historias que escribo. Resulta muy divertido (Aunque mi novia dice que me volví loco jajaja) Decidí hacer un traductor Español - Bistrain para que se hiciera más sencillo, respeta las reglas que voy construyendo como el plural, el singular, masculino, números, etc. Al encontrarse en construcción iré agregando otras cosas poco a poco :pika:

Todo con TrisquelOS y XFCE

Traductor Español-BistrainAl exportar a Windows me dio algunos problemas, espero pronto probar si funciona en ese sistema Operativo :D
2025-05-02

【ゲーム制作】クローンゲーじゃありません! その27【VOICEPEAK東北きりたん】

fedimovie.com/w/37rqoCVkjT696K

The first game I ever sold was an ANSI art BBS game that you had to wait for the letters to print on the screen and now here I am years later delivering motion and light and drama. It feels good.

#CellSword #gaming #godot

2025-05-02

Hi everyone!

A major update this time for Isotris!

I implemented a virtual controller, replacing the swipe commands, and it became much better! I also polished the menus and fixed some little nasty bugs.

Give it a try!

supernovafiles.itch.io/isotris

#godot #gamedev #pixelart

2025-05-02

Finally something to show. Ditched most of the UI for now. I have some other ideas about it. For now just primary controls.

Can you guess what does each button mean?

#gamedev #indiegame #godot #spacegame #solodev

Added pooling but I'm still far from 60fps, puzzled how GDQuest and Samdze reached it.

#godot #gamedev #bullethell

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