Track Day Racing: corse arcade anni ’80 sui computer retro F256
https://www.bitchronicles.net/2026/01/track-day-racing-corse-arcade-anni-80.html
@giochi
Track Day Racing: corse arcade anni ’80 sui computer retro F256
https://www.bitchronicles.net/2026/01/track-day-racing-corse-arcade-anni-80.html
@giochi
F256 Community Chats Scheduled This Weekend
#F256 #F256x #RetroComputing #FoenixF256 #CommunityChat #DiscordEvents #WildBits
https://theoasisbbs.com/f256-community-chats-scheduled-this-weekend/?feed_id=6494&_unique_id=6917b0f6d79b6
How to Run Programs on F256: 12 Essential Methods Explained
#F256 #RetroComputing #Foenix256 #SuperBasic #FoenixMgr #PGZ #8BitComputing #FlashMemory #HomebrewDev #AnyBitFeverDreams
https://theoasisbbs.com/how-to-run-programs-on-f256-12-essential-methods-explained/?feed_id=4059&_unique_id=685e9ad0e0f90
Greetings all, I just finished wrapping up my next video! In this video, I talk about a set of scripts and programs I wrote to simplify the process of setting up a Raspberry Pi system as if it were a modern retrocomputing system (like the x16). This video involves or mentions the following: #rpi, #rpi400, #tic80, #x16, #f256, and #x65. Hope you enjoy:
Greetings everybody! I just finished up making a new video in which I (with no real experience) go about starting the process of making a little hobby compiler for #6502 systems (think #x16, #cx16, #f256, #x65). It may not be the most earth shattering project, but I had fun working on it and hope that maybe you'll have fun watching it.
short 2:12 video reel of the finalized entries of the Game Jam from last weekend. Here are the games meant for the Foenix Retro Systems #F256 machines
https://www.youtube.com/watch?v=Y7nhCAW-xMs
Greetings all! I just published a new video a couple of days ago talking about how I got into the whole #modernretro / #neoretro scene. I talk a bit about #godot and #tic80 and even show off some prototype games I made for both systems. For my next video, which I haven't started working on yet, I plan to focus on my current modern retro projects which I plan to get running on both the #x16 as well as the #f256 . Anyhow, hope you all enjoy it!
I might be strange, but I'm of the opinion that the world needs more modern #retrocomputing content on YT. With that in mind, I decided to create a new channel and be part of the solution.
I plan to talk mainly about video game and code development for modern retro systems like the Commander #x16 and the Foenix #f256 . Be forewarned, I'm completely new at making videos so please excuse my lack of skill and experience in this area. Anyhow, here's my channel intro:
I have been learning to code 6502 on my Foenix F256 Jr. and have gotten pretty proficient, I'm fairly confident now and my code doesn't suck too badly. It's a lot more fun and less annoying to code for than I thought it would be. I'm moving on to the 65816 which feels like an almost completely different beast. The F256s have integer multiplication hardware, and I wanted to try that out, so I coded up a Mandelbrot renderer, and it's shockingly fast for a 6 MHz 8/16 bit platform, thanks to the math block.
26.883 seconds for the initial picture, 64 iterations.