Countdown Hoedown #TIC80
Online version (reasonable speed computer needed, though mobile can run well)
https://tic80.com/play?cart=4296
#demoscene
Countdown Hoedown #TIC80
Online version (reasonable speed computer needed, though mobile can run well)
https://tic80.com/play?cart=4296
#demoscene
Might take a little while to get a proper capture, so here's the live video from Nova at Budleigh:
https://youtu.be/QzhG7O7-FJc
Demozoo: https://demozoo.org/productions/373530/
Pouรซt: https://www.pouet.net/prod.php?which=104295
#demoscene #TIC80
Alrighty. #TIC80 demo for Nova is in the can for RiFT featuring Mibri (about a half hour before the can gets opened ๐).
This one is an odd concept, even for me. It showcases some of the procedurally driven character animations I've been working on and I think it has merit.
Look out for Countdown Hoedown.
Stream here: https://www.twitch.tv/ukdemoscene
It'll be in the Wild block.
#demoscene
I built out a little template graphics set and world that I could use for future programming classes for kiddos, though after doing so I just KNOW they're going to be like "How do we enter the house/castle?" and so I have to either create houses in another bank (pro version) or something. ๐ญ #Tic80
Here's my first TIC-80 track:
The Pier Elf's Waltz ๐ต๐
Live demo: https://tic80.com/play?cart=4294 ๐
Totally not committing unspeakable #tic80 sins in the name of #sizecoding ๐
Very rough collision and ability to mine through walls - though I don't know if I'll keep it. :P
https://www.youtube.com/watch?v=Y9BspntZHok
I Taught a Kids' Gamedev Class Using Tic-80 Fantasy Computer
Steam Next Fest has begun, and Prism Warriors DX is part of it! Take control of one of seven magical girls (or all seven if you like!) and play through a small sampling of retro bullet hell action, ahead of the game's release later this year!
https://store.steampowered.com/app/3514400/Prism_Warriors_DX/
I remade Teleglitch's shadow effect in #TIC80, in javascript :D
The shadow extrusion method is a bit glitchy though; there are sometimes 1px gaps on diagonals. I'm proud that I managed to do it, but it's certainly not the best way. I'll try an inclusion method next.
A kid asked where they can get #Tic80 at home and I showed them the website and told them the base version is free, and the pro version is $10. He asked "per month?" and I joyously said NO. One time payment!!! ๐๐
Paint drippy 8-bit murals with #GRAFFATAQ made with #tic80 at #cosin2025 https://tic80.com/play?cart=4288
This long weekend was @outline demoparty in Ommen, and it was *amazing*. So many Good People!
We made a #tic80 demo and got 2nd place in the New School Demo Compo, very pleased with ourselves ๐!
๐ฌ https://youtu.be/kbdZYdZlfhs
(please ignore bugs, it took heaps of partycoding to get it finished in time)
Notes updated with fresh links from our #TIC80 workshop at #cosin2025
Looking fwd to see your fresh entries in #Demoscene tag - see the DEMO link at
https://make.echtzeitkultur.org/project/121
Perfect. No notes.
(Animation bugs are always the funniest!) ๐
#TIC80 #demoscene #creativeCoding
Watch at: https://youtu.be/9qDcJrEIyu0
Play at: https://tic80.com/play?cart=4278
#youtube #youtuber #youtubevideo #youtubechannel #volleyball #tic80 #animated #animation #animation2d #animatedart #art #artistonmastodon #artist #artistsonmastodon #lua #pixelart #pixelartanimation #pixelanimation #computer #computerscience #text #typography #8bit #retro #nerd #geek
My homebrew tool game is strong.
And maybe foolhardy.
Toolhardy.
Tweaks needed, but it's feeling useful enough, and will hopefully satisfy demo needs for NOVA.
#TIC80 #demoscene #creativeCoding
Back on with some #TIC80 nonsense.