#Hashlink

2025-02-19

On the upside, that generated code that is 750kloc in C++ is about 2MB of Hashlink bytecode

#Cpp #Haxe #Hashlink

頑張るJapangivers
2025-01-23

companydata.tsujigawa.com/pres

コムシード株式会社の100%子会社である株式会社HashLinkは、NFTプロジェクト『MONGz UNIVERSE』の新たなサービスとして、カジュアルなマインドスポーツゲームを核としたブロックチェーンe-Sportsプラットフォーム『MONGZ ARENA(モンズアリーナ)』を韓国KozLab社(本社:韓国ソウル特別市江南区)と共同で提供開始いたしました。

Playing Gamespg@jforo.com
2024-12-12

HashLink、BLC競馬ゲーム『ユニスタ』が『UNIVERSAL STALLION RE』として復活…本日よりアプリ配信開始、プレシーズンがプレイ可能に | gamebiz playing-games.com/433815/ #Game #GameNews #gamebiz #GamingNews #HashLink、BLC競馬ゲーム『ユニスタ』が『UNIVERSALSTALLIONRE』として復活…本日よりアプリ配信開始、プレシーズンがプレイ可能に #Social #SocialGameInfo #インフォ #ゲーム #ゲーム最新情報 #人気アプリ #最新情報

HashLink、BLC競馬ゲーム『ユニスタ』が『UNIVERSAL STALLION RE』として復活…本日よりアプリ配信開始、プレシーズンがプレイ可能に | gamebiz
2024-11-19

Just fixed a bug in my #Hashlink build of #stx which let me build my first #Heaps #HaxeUi ui. Absolutely stoked.

#Haxe

Cédric Belincedx
2024-09-21

HashLink's date implementation seems broken.

I've got a whole battery of tests for a date manipulation class: everything's OK with Java/JS/PHP, but quite a few errors with HashLink.

The code compiles well, but the results returned by HashLink are off the mark.

Does anyone else have the same problem?

Josh Tynjalajoshtynjala
2024-01-30

My first OpenFL devlog of 2024: HashLink/C compilation for Windows, macOS, and Linux

HashLink is a runtime for the Haxe programming language. It can use bytecode and JIT, or it can cross-compile to pure C. In the past, OpenFL supported JIT only, but now HL/C is working too — with automated C compilation using gcc, clang, MinGW, and Visual Studio all working.

joshblog.net/2024/openfl-devlo

Josh Tynjalajoshtynjala
2023-11-04

Made some good progress implementing HL/C support for OpenFL this week. Got executables compiling with GCC on macOS, Linux, and Windows. Clang on macOS and Linux too. Visual Studio support will need to wait because it seems to require a Haxe compiler tweak for the C code generation. TextField.restrict seems to cause issues, and I didn’t find a workaround.

Josh Tynjalajoshtynjala
2023-10-17

I spent some time this morning figuring out how to manually compile an project to target HashLink/C instead of HashLink/JIT.

is a runtime related to the programming language. It supports two modes:

1) HL/JIT loads bytecode at runtime. It performs slower than HL/C, but compiles super fast for quick development iteration.

2) HL/C is compiled as a native C executable. It's meant for distributing your final app.

1/X

Josh Tynjalajoshtynjala
2023-01-17

@gravityWall I've kind of had the impression that isn't necessarily expected to be bundled with in the future. Instead, it seems like the interpreter/eval is more likely to be the intended replacement for .

That said, official HashLink packages for more operating systems would be nice. Especially if it were code-signed/notarized where appropriate. On that subject, we need a code-signed/notarized Haxe compiler too.

Hi all 👋 A quick #introduction

I'm an Engineering Manager living in #Paris. I like to tinker with things loosely related to game development.

My current project is creating an M1 runtime for #haxe #hashlink in #swift.

Otherwise, I play a bit of #piano, go #running, and am raising two girls (8 and 10 y/o).

This seems like a friendly place, and I look forward to meeting new people here. Feel free to drop me a message anytime. 🙂

Screenshot of Xcode showing work on a Haxe Hashlink runtime for M1.Picture of Xmas decorations in a park near Paris.
thfr destroys productivitythfr@bsd.network
2022-11-20

Are you hoping to grow a village this fall, using dice? Perfect fall game if you ask me - Dice Tribes: Ambitions runs on #OpenBSD! It uses the #Haxe-based #HashLink engine so you can #PlayOnBSD!

PS: Thanks to brynet for the find! (via steamdb.info/tech/Engine/HashL by the way...)

PPS: Screenshots show running it with WIP #IndieRunner github.com/IndieRunner/IndieRu

Dice Tribes title screenDice Tribes new game

Client Info

Server: https://mastodon.social
Version: 2025.04
Repository: https://github.com/cyevgeniy/lmst