#gamephysics

2025-04-29

Unity 6.1 is now available, and Vehicle Physics Pro has been updated for full compatibility with the Unity 6 API.

The update is already live in the Enterprise license repositories. Professional and Community editions will follow soon.

Release notes: vehiclephysics.com/about/relea

#Unity6 #VPPDev #IndieDev #GameDev #Simulator #GamePhysics

zeyus :gopnik_implant_b:‎zeyus@corteximplant.com
2025-04-29

So, you might (or not, no judgement) recall I was participating in a game jam. It's done, we submitted ☠️ check it out!

zeyus.itch.io/red-ocelot

Red Ocelot, a 2D space shooter

#game #gamedev #gamjam #flame #forge2d #flutter #dart #spaceshooter #shooter #gamephysics #opensource #shaders #crossplatform #oss #freegame #freegames #flamegamejam

screenshot from a space shooter game made for the Flame Game Jam on itch.io. It shows a triangular spaceship and some enemy monsters, with a shader-rendered starfield background
Nicolas Borboënnborboen@social.epfl.ch
2025-04-27

Super cool interactive demo of Verlet integration with a spiderweb! Play with cloth physics and see how Verlet works.
cloudofoz.com/verlet-test/
#Verlet #VerletIntegration #GamePhysics #InteractiveDemo

A 2D cloth Verlet simulation made in Rust.

💡 #UnityTips: Make use of Unity's Physics.Raycast() function to detect collisions and interactions in your game world! 💥 Use it to create weapons, pick-ups, and more. #unity #unity3d #gamedev #gamephysics #IndieDev

Shadow Groveshadow_grove
2025-04-24

💡 : Make use of Unity's Physics.Raycast() function to detect collisions and interactions in your game world! 💥 Use it to create weapons, pick-ups, and more.

2025-03-31

Riders of the kerbs. A beautiful slow-motion view of the new tire contact model in Vehicle Physics Pro. Watch as the tire rides over the top of a kerb, with the contact patch dynamically adapting to the surface.

#VPPDev #Unity #MadeWithUnity #Physics #GamePhysics #TireSimulation #Simracing #Motorsport #Racing #PERRINN #Project424 #Engineering

What's The Plan Gameswhatstheplangames
2025-03-20
2025-03-17

Testing friction and damping effects using the standard device force, without relying on DirectInput effects. This implementation provides full control over FFB effects, enabling more realistic steering forces.

#VPPDev #Unity #MadeWithUnity #GameDev #FFB #GamePhysics #Simracing

2025-03-13

14 years of Edy’s Vehicle Physics! 🎉 To celebrate, we're rolling out a special anniversary sale—get the latest version of EVP for just ~$20 from March 13 to March 27. Don't miss it! 🚗💨

assetstore.unity.com/packages/

#Unity #MadeWithUnity #AssetStore #Sale #IndieDev #GameDev #GamePhysics

2025-03-05

An advanced industrial mining simulator powered by Vehicle Physics Pro, used to train operators on real heavy machinery.

Video: 👇👇👇

youtube.com/watch?v=L_GEM7nEo1

#Showcase #MadeWithUnity #GamePhysics #Simulator #Machinary #Excavator #HeavyEquipment #Trucks

2025-03-03

Testing signal processing filters for advanced force feedback effects. Updating FFB from a dedicated thread at a precise 100 Hz brings a massive improvement. The FFB effects even remain active when Unity loses focus and “Run in background” is disabled.

#VPPDev #Unity #MadeWithUnity #FFB #GamePhysics #Simracing

2025-03-01

#ScreenShotSaturday Testing static tire friction precision with the vehicle positioned far from the origin. The vehicle remains completely stationary on slopes, unaffected by floating-point precision errors.

#VPPDev #Unity #MadeWithUnity #IndieDev #GameDev #Physics #GamePhysics #TireSimulation

2025-02-24

Working on multi-threaded device polling for force feedback (FFB) devices. A separate thread continuously reads the device state and applies force feedback immediately, enabling high-frequency advanced FFB effects

#VPPDev #Unity #MadeWithUnity #FFB #GamePhysics #Simracing

2025-02-18

#UnityTips How many triangles should a road track collider have? The truth is, the triangle count isn’t as important as keeping the mesh split into patches no longer than 100 meters.

The collider in the picture has 3,100 triangles and covers a 60m track segment. For a track over 20 km long, there are 370 collider patches like this, totaling 820,000 triangles.

#Unity #MadeWithUnity #IndieDev #GameDev #GamePhysics #Simracing

2025-02-12

New comprehensive layout for the Block Debugger component in Vehicle Physics Pro. The Block Debugger shows every part of the vehicle's powertrain ("block") and their state. This example shows the 22 blocks of an 8WD powertrain with regenerative steering.

#VPPDev #Unity #MadeWithUnity #ScreenShotSaturday #Physics #GamePhysics #Simulator #Tanks

Álvaro Garcíabinarynonsense
2025-02-07

Interesting talk: "Vehicle Physics and Tire Dynamics in Just Cause 4" youtube.com/watch?v=0jsENVOmkxc

2025-02-05

After watching this amazing video by Matthias Müller, I’m seriously considering writing my own rigid body simulator. Since I’m already writing engine-independent code, integrating it into Unity—even for VPP vehicles—should be relatively straightforward. Plus, I could use Unity’s contact detection for seamless interaction with standard Unity rigidbodies!

youtube.com/watch?v=euypZDssYx

#IndieDev #GameDev #Physics #GamePhysics #Simulato

2025-01-27

The stable branch across all VPP editions has been updated to SDK v9.6.

#VPPDev #Unity #MadeWithUnity #IndieDev #GameDev #Physics #GamePhysics

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