#Inform6

Lukianos (Fabian)lukianos
2025-01-04

Got a copy of this wonderful book for Christmas and followed along the first Heidi implementation. I recommend it very much to anyone interrested in interactive fiction.

2024-12-28

#Presentation (🇬🇧 1/2)

I make interactive fiction games, using #Inform6, #Inform7 and #textallion (#cyoa system), in French.

Some of my creations:
ifdb.org/showuser?id=8b63iggea

My other activities :
- Programming:
- Exploring the #forth programming language: gitlab.com/garvalf/forth-is-fu
- hacking the lightweight markup system #txt2tags :
github.com/farvardin/textallio
- a simple #wiki system: lionwiki-t2t.sourceforge.io/

2024-12-28

#Présentation (🇫🇷 1/2)

Je réalise des jeux de fictions interactives, avec #Inform6, #Inform7 et #textallion (système de #ldvelh), en français.

Quelques unes de mes créations :
ifdb.org/showuser?id=8b63iggea

Mes autres activités :
- Programmation :
- Explorer le langage de programmation #forth : gitlab.com/garvalf/forth-is-fu
- hacker le sysème de balisage léger #txt2tags :
github.com/farvardin/textallio
- un #wiki léger: lionwiki-t2t.sourceforge.io/

Jons Mostovojsjonn@social.doma.dev
2024-10-24

@w omg! Welcome to the ranks. Arguably you'll gain some functionality, but lose modern libraries if you use #Inform6. For example, implementing a turing machine in #inform6 is way easier than in #inform7. (I had this challenge with my friend almost a decade ago lol).

What I find crazy is how the top three tweets that got synced to my instance of yours are:

- Privacy
- Inform
- Nix

How are humans so similar lol.

Fiction-interactive.frifiction@ludosphere.fr
2024-09-23

Dans "Le miroir d'Ozivior", @stormi nous propose de relever le défi imposé par notre ami Ozivior de l'académie de magie.

Dans ce jeu, on doit s'échapper de la chambre d'Ozivior. Enfin, de la presque chambre d'Ozivior, car on dirait que les choses sont un peu différentes…

samuel-v2.itch.io/le-miroir-do

#FictionInteractive #parser #Inform6

Fiction-interactive.frifiction@ludosphere.fr
2024-09-23

Les 3 jeux ont utilisé 3 systèmes différents !
Il y a de l' #Inform6, du #Dialog et du #DonjonFI

Mais où est #Inform7 ?

Slow Motion Walterthermous@linernotes.club
2024-07-25

Oh holy shit! :ahhhhhhh:

also in that pile of discs was a DVD-R backup of some stuff from 2006, in which I actually found the #inform6 source code for the one complete #InteractiveFiction text adventure I ever wrote for a minicomp in 2004.

I'd given up looking for it years ago and had resigned myself to it just being gone.

(The z-machine bytecode is still out there and I think even indexed on ifwiki.org, but I've avoided sharing it because there's a known bug that I haven't been able to fix because I lost the source.)

It's not a very good game but it was a lot of fun to make and I love the idea of being able to finally fix that damn bug.

Porting it to #Inform7 would also be a great exercise

2024-06-05

I now realize that I've spent so much time thinking about and responding to shortcomings in #Inform7's documentation that I've failed to apprehend the state of affairs with #Inform6.

intfiction.org/t/i6-the-list-o

Here's the DM4. It's current as of last millennium before Glulx existed, i.e., Inform 6 6.21 and the I6 6/10 library. Here are the errata that have never been integrated. Here's the Reference Addendum discussing changes to the compiler since then, including everything to do with Glulx.

2024-04-11

#Inform6 6.42 was released at the end of Februrary.

github.com/DavidKinder/Inform6

And, as of yesterday, both a new PunyInform, v5.4, and a new release of the Inform6 standard library, 6.12.7.

github.com/johanberntsson/Puny

661.org/proj/if/

That last link goes to a page that also includes a bundle of all of the above for ease of installation.

Fiction-interactive.frifiction@ludosphere.fr
2024-03-11

"Zigamus : Zombies au Vigamus" par marcovallarino

Hasard du tirage, c'est encore un jeu à #parser aujourd'hui. C'est la traduction d'un jeu italien qui a déjà eu le droit à une traduction anglaise. Réalisée avec #Inform6, elle est disponible avec ou sans illustrations.

[Description dans le post suivant parce qu'on atteint la limite de caractères]

marcovallarino.itch.io/zigamus

#FictionInteractive
#ConFI24

2024-01-24

I feel kind of bad for realising that I've actually managed to teach #Inform6 to a poor grad student who's studying under a friend of mine.

I was able to send a link to an example of abusing anonymous functions in a #PunyInform `cheap_scenery` block, and another showing how to use named constants/functions to extend the number of dictionary words that can refer to the same handler, and she just ran off and implemented it all.

This is not going to serve anyone well in Industry or Research, but hot dang is this a fun project!

2023-11-19

#PunyJam 4 is live, for anyone who likes the idea of making a text adventure for old computers using #PunyInform, a lightweight #Inform6 library: itch.io/jam/punyjam-4

Nice loose theme, great documentation & friendly community! Imagine worlds.
#InteractiveFiction

2023-10-25

Spontaneous (and probably unnecessary) update of my #C64 #InteractiveFiction game 'Ghost Mountain' appears!

shinmc.itch.io/ghost-mountain

Fixed a bug, made some minor improvements, added new Ozmoo features (command history, REU scrollback buffer).

A short spooky text adventure, good for dark nights (and it's almost Halloween...).

#PunyInform #Inform6 #Commodore64 #TextAdventure

kianryan ☑️🐙🏳️‍🌈kianryan@oldbytes.space
2023-10-22

It's good motivation to see your games in development running on real hardware. Today it's a Powerbook 3400c running MacOS 8.6.

#inform6 #interactivefiction #powerbook #vintagemac

kianryan ☑️🐙🏳️‍🌈kianryan@oldbytes.space
2023-10-21

A couple of hours working on the adventure game this afternoon. We have time, and we have a few events.

#inform6 #punyinform

Text from an adventure game in development on an Atari ST.  Text reads:

"Arcade South West N - Moves: 4 to show 8 o'clock. Raw Time 1205 > g You can't go that way. Raw Time 1210 > W Arcade South Hest To the west an exhibit of clock and timekeeping devices. You can hear the devices ticking against each other. On the east, an exhibit of chemicals and their various uses, from household to commerical. A sulphuric stench lingers. Raw Time 1215 CHANGE GUARDS!"
2023-10-18

Learning a new language: #Inform7. Going to write a simple text adventure for my 6-year-old (to play with some assistance).

What a weird language. I think I like it though. It is, at the very least, a tremendous improvement over #inform6.

I can't help but think that #Haskell would be an excellent language in which to write #interactiveFiction . However, I don't have the time to write a whole library for it.

It seems like a lot of modern #TextAdventure authoring systems target web. Sigh.

2023-07-02

Tiens, si je profitais de mes congés d'été pour me remettre sur "Le Donjon de BatteMan", ma #fictioninteractive en #inform6 afin de sortir une version "Director's cut" et déverminée !
Comme on dit, y'a plus qu'à !

Faut juste que je remette en route l'iMac G5 sous #MorphOS pour pouvoir compiler le jeu, et après, je vais pouvoir me relancer dans les tests sur mon #Amiga 1000 ou mon #Psion !

Doing my part for IF Source Code Amnesty day: I've uploaded the source code for my games Flight of the Hummingbird (2010) and Atrocitron (2016) to the archive. They haven't made it to their final spots in the archive yet, but in the meantime I wrote an article about some of the sillier things I did while writing them.

In the meantime, they're at ifarchive.org/indexes/if-archi but that link won't stay valid for long.

#inform7 #inform6 #InteractiveFiction

bumbershootsoft.wordpress.com/

2023-04-01

When I promised to release the source code for my #interactivefiction game Dorm on April 1 (“Source Code Amnesty Day”) I really thought I’d have time to clean it up and make it less embarrassing first. But nope. Oh well, a deal’s a deal. The #sourcecode in all it’s raw unedited glory is now available at IFDB: ifdb.org/viewgame?id=hudzdw715 #inform6 #PunyInform

2023-01-09

PunyJam #3 announced! itch.io/jam/punyjam-3

#InteractiveFiction #Inform6 people, write yourself a #PunyInform text adventure that'll run on 80s home computers (and anything beyond that has a z-code interpreter).

Theme announced Feb 2nd, closing date for submissions Feb 26th. Imagine worlds.

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