One of my first big scripting projects 20 years ago in 3dsmax and still one of my favorites, Wiremaker (aka Wirejumble, aka Wirebundler) #3dsmax #maxscript #wires #vfx #cg https://www.youtube.com/watch?v=pciLlHxf0Ww
One of my first big scripting projects 20 years ago in 3dsmax and still one of my favorites, Wiremaker (aka Wirejumble, aka Wirebundler) #3dsmax #maxscript #wires #vfx #cg https://www.youtube.com/watch?v=pciLlHxf0Ww
**DZM ScriptBox for 3dx Max 2021 - 2024**
A very good tool for 3ds Max, in which you can better install, organize and manage your scripts. Supports the common script files like .ms | .mse | .mcr
ScriptBox is currently still available free of charge via Gumroad. However, updates are only available for paying users.
https://www.youtube.com/watch?v=HqMXw3Hht64
https://dmz.gumroad.com/l/ScriptBox
#3dsmax #script #free #plugin #tools #3d #maxscript
MaxScript documentation needs to start with "This is not a place of honor"
Probably not useful for anyone else, but I needed to parse objects in a LUA script for object loading & placement in #3dsMax so I bashed together a basic document tokenizer in #maxscript last night: https://gist.github.com/DevilboxGames/65d67b5c63cc84dd678d740a7ca887b1 #gamedev #modding
Version 4.0 of a #maxscript I've been working on it available here: https://mattrified.itch.io/maxscript-biped-constraint . Mostly used to constrain rigs to the 3ds max biped, but can be used to capture animations too I guess...