#TechArtist

2025-05-02
A mosaic composed of 9 different images. In the center, a portrait photograph of the artist (Alexandre Marcati), surrounded by 8 3D images created by himself: some stylized docks, a stylized dog statue, a stylized bunker door, a stylized cat priest statue, a game character, a stylized gadget, an abstract render of a sphere rolling over some colorful wavy shapes and a stylized handgun.
Pinky Punky Sealpinkypunkyseal
2024-11-11

☁️I tried to do a fog effect🌫️
What do you think? Is it weird?

2024-01-24

MaxScript documentation needs to start with "This is not a place of honor"

#TechArt #TechArtist #3dsMax #MaxScript

2024-01-02

Back to work, I guess

#GameDev #TechArt #TechArtist

A notepad with a handwritten entry that says:
Jan 2, 2024
NEW YEAR, NEW BUGS

The rest of the notepad has been blurred
2023-11-30

I currently have three Python consoles up, this is totally normal #TechArt #TechArtist #GameDev

2023-10-30

#Introduction
Heya !
I’m Christophe, a #2D #3D #techartist.

My posts are either:
- cool stuff I learn
- simplified concepts
- tricks for 2D/3D
- sometime my art/code

I try to help anyone curious about #art and/or #tech with what I learn

✨ Moar about me ✨
- I speak French and English 🇨🇦
- I work in a non-profit research center
- I use #OpenSource tools most of the time
- I like #python
- I like #blender, #krita and #inkscape
- I like tiny birds and big dogs
- I like @adrian alot 🏳️‍🌈

2023-08-03

Do you know it?

Here is a repo with many glTF samples.
If you are implementing an I/O, this is a very usefull resource.
It includes lots of feature of core and extensions.

#gltf #b3d #techart #techartist #dev

github.com/KhronosGroup/glTF-S

2023-07-29

We learn to drive cars. Not this specific model from that company with this specific option.

Same for developers: we learn to dev, abstract algorithms, understand a need. Not using this given technology, this language.

Same for artists.

Tools don't matter, and can be learnt "quickly".

Skills matter. Learn skills.

#b3d #gltf #blender3d #dev #techart #techartist
#develop #skill #skills #learn

2023-07-18

Und wenn ihr in Deutschland #GameDev, #GameArt/ #GameArtist, #TechArt/ #TechArtist, #GameDesign/ #GameDesigner/ #WebDeveloper/ #UI/ #UX oder ähnliches als #Freelancer, und vielleicht sogar verschärfend (weil Rentenversicherungspflichtig) #Dozierende tätig seid, meldet euch JETZT bei der #KunstlerSozialKasse an!

Die Bearbeitung kann dauern. Bei mir damals 8 Monate, aber die zahlen auch rückwirkend bis zum Abmeldezeitpunkt den Arbeitgeberanteil eurer Sozialabgaben!

de.wikipedia.org/wiki/K%C3%BCn

bram dingelstad :nb_flag:bram@gamedev.lgbt
2023-07-11

did someone say #PortfolioDay ?!

hi, im bram, im a #TechArtist / #GameDev and i usually am a brush in the hand of very creative people

but sometimes i make my own stuff ✨
i also work with #GodotEngine, #Rust, #Blender & more!

The problem about being a Technical Artist is the field is so vague I often wonder if I actually know enough to be one

Sure I know how to use Houdini, author shaders, code plugins, make VFX. But I dunno the difference between forward and deferred rendering so clearly I’m a hack

#techart #techartist #gamedev

Managing your render time budget
#techart #techartist

Salesman Pedro Pascal meme:
Top panel man pointing saying,
"16ms is good"
Then bottom panel, he smiles charmingly,
"But it can be lower"
2023-04-24

Today I released a tutorial on how to customize Simplygon Pipelines. It is cheap way to standardize the LOD creation in your game, allowing you to hide away complexity that is better left to the expert #techartist.

youtube.com/watch?v=es_Reet0Zy

#gamedev #maya

Video game props with wireframe showing

So #photoshop wizards / #techartist types, how do you get metallic glows in 2D without a lighting effect?

I've always used the "lights" system in Photoshop for this, but they're deprecating that, which makes me think there's some other way people pull it off now?

I mean this kinda thing. Not the glow/blur around it, that's easy, I mean turning the pink bird into looking golden and metallic.

Cute bird art, normal illustrationCute bird art as shiny trophy

Do any #techart / #techartist types have any good references for building interesting mountains in #Houdini or similar?

I mean interesting structurally, would be cool to hike / encounter at a person scale, not just Look Cool.

Also, any refs on cladding heightmap with mesh? So as to generate cliffs, instead of just lumpy steep heightmap.

We have TONS of things we've tried, but seems like others may have gone ahead of us here? Maybe there's SIGGRAPH papers or something?

bram dingelstad :nb_flag:bram@gamedev.lgbt
2023-01-06

forgot to post yesterday, but i did some preliminary work on making structures so that the PSD layers in the code have the same mental model as the PSD has in editing software

the layers in a PSD are stored somewhat "flat", meaning they're not presented to me as a tree in the same way

making code to have data structures feel more intuitive is always worth doing as a #TechArtist, especially if I open source this, I want programmers / people to have an easy time getting familiar :)

2022-12-09

Managed to test out an imposter tree forest in blender before my surprise nap. They hold up surprisingly well even up close. Should be great for filling in distant shots once I get a few more models ready ^^

This is just set up to work in blender. Might be cool to see if I can port them to unity or find a similar system I can use and modify for them down the line

#Blender #b3d #GameDev #TechArtist #EnviromentArt

Large cluster of distant, colorful treesLow res 3D tree modelLow poly shapes and a tree wireframe
pavelosminin 🎮pavelosminin@mastodon.art
2022-12-02

Chain of Christmas Lights tool I did as a test. It has random bulb's color/lights variations, cable tension, imitation of the volumetric bubbles in material was done by reference with bumpdepth nodes

#madewithunreal #indie #techartist #techart #unrealengine

2022-11-19

Hello! I'm Hanna (she/her), a game dev and technical artist @ Brace Yourself Games. Currently: VFX on Phantom Brigade, co-art-directing [secret project]. Prior: The Long Dark, Halo 4, Remember Me, lots of game trailers!

Like every tech artist, my formal education is in playwriting and religious cult studies. Sometimes I accidentally do journalism. I miss BBSs. Interactive fiction and narrative design enthusiast.

Protect trans kids. 🏳️‍⚧️

#introduce #introduction #gamedev #techart #techartist

2022-11-13

Hello! I just moved here from another server (so if you already follow me, hi again)
I'll start with my little #introduction :

I'm Hayny, a #techartist , normal artist, and #gamedev who loves to draw random stuff, now including (but not limited) to #furry and #pinup stuff.
In 3d, I most enjoy character art, but only as a hobby.
I'm also very into #Houdini and other #procedural type stuff. :apusheencomputer:

Client Info

Server: https://mastodon.social
Version: 2025.04
Repository: https://github.com/cyevgeniy/lmst