I'm becoming a real boy
#3dart #3dmodeling #n64graphics #lowpoly #lowpoly3d
Also I'm deep into a rigging rabbit hole right now. I'm trying to get my rig/model to work on multiple engines and platforms, not just #Blender and #unity3d I've always loved #Rigify for its widgets, but it takes some work to convert Rigify humanoids to the various other humanoid rig formats out there (#Mixamo, #VRM, #Mecanim).
How do other 3D artists make cross-platform humanoid rigs?