#Motiongraphics

2025-12-14

better late than never, a #kaleidoSaturday post as I finished this artwork just now...
The trippy music is by me as well.
Enjoy!

Seems like I'm pathologically late, maybe it is better to have a #kaleidosunday 😋

youtube.com/watch?v=kLDYq-HvFy4

#kaleidoscope #psychedelic #trippy #mesmerizing #b3d #blender3D #mograph #motiongraphics #dnb #drumnbass #electronicMusic #idm #edm

2025-12-06

Một nhà sáng lập SaaS đang tìm cách tạo video giới thiệu sản phẩm với ngân sách 0 đồng. Họ cần các công cụ miễn phí, AI hoặc mẹo đồ họa chuyển động để làm video 30-60 giây. Ai có kinh nghiệm hoặc công cụ miễn phí nào hiệu quả không?

#SaaS #Startup #ExplainerVideo #AI #MotionGraphics #KhởiNghiệp #VideoGiớiThiệu #CôngCụMiễnPhí #ThủThuậtAI

reddit.com/r/SaaS/comments/1pf

Elaria_kvynElaria_kvyn
2025-12-02

Forged in the dark, revealed in fire. 🔥

A logo born from shadows… rising in a burst of red energy.
If you want your brand to feel powerful, I can create yours too.

2025-11-28

✨ Conheça o Friction — app de motion graphics para criar animações vetoriais e raster para web e vídeo.

Destaques:
• Pipeline de alto desempenho (C++ + Skia + Qt)
• Exportação de SVG animado com SMIL (W3C)
• Múltiplas cenas, timelines e gráficos
• Editor de expressões com ECMAScript
• Efeitos diversos para texto, paths e shaders (experimentais)

📥 Versões:
• Estável: v0.9.6.1
• Dev: v1.0.0-rc.2

🛠️ Tecnologias: Qt, Skia, FFmpeg, OpenGL

friction.graphics/

#motiongraphics #animation #opensource #Friction

I finally learned what the 'lerp' function does in #Blender (and python generally) and realized that it's a much more elegant way to achieve something I've been doing in #AfterEffects for a long time. Could I have just used lerp in AE also???
Next it's time to find the valueAtTime function equivalent. If you are a #MotionGraphics person and you don't use these (or scripting in general), I HIGHLY recommend learning them as they are now an indispensable part of how I create animations.
...
now I'm wondering, can I use the same approach in #friction2d?

@Blender @friction

Vingt Trois Seize 💎vingtroiseize@mastodon.world
2025-11-25

Seems to be the great Super Skidmarks on AMIGA!
Posted by Cub Studio

"Some testing from a project. Pre-rendered AE cars on a 3D track running along splines. #aftereffects #motiongraphics #animation #f1"

2025-11-24

Warning: audio is loud.

Follow-up music visualizer video.

This time I used Simulation Nodes, and it looks a lot better. For each frequency band, I'm generating an icosphere 60 times per second and shooting them up the Y axis. This one was actually far easier than the way I was doing it before. Simulation nodes are very powerful.

I wish I could render this thing up with cycles. Even with my GPU, a single frame takes 42 seconds, so this whole 5237-frame video would take two and a half days to render. It would be less if I dropped the framerate, but this does not look nearly as good at a lower framerate.

Track is PRINCESS♛THEME from the album ♞ by Emma Essex

#Blender #Blender3D #Blender3DArt #3DArt #Music #Video #Mograph #MotionGraphics #AudioVisual #MusicVisualization #GeometryNodes #SimulationNodes

A higher-fidelity rendering of the previous video, done with the Cycles render engine.  The bands of color glow brilliantly.
2025-11-24

Spent a while working on this one. It's a music visualizer using a 10x10 grid of cubes. I tried a lot of different approaches to get this working. It uses Python with librosa to do the audio analysis, using STFT to pull per-frequency amplitudes.

My first approach was to use a driver-driven value in geometry nodes, which would have worked for a sigle value, but I couldn't figure out a way to pass instance data into it. That would have been perfect if the driver node had an input socket that it could work with, but it doesn't.

Second approach was to bake the data to F-Curves, thinking I could use arbitrary tracks for the different frequency bands, but I couldn't figure out how to sample at an offset of the current time to get the wave effect working right.

Third approach, which is this final result, was to bake the STFT to a grayscale image, with each column representing a frequency and each row being a volume of that frequency at each centisecond slice. Then I loaded that in as a texture and scaled instances by sampling into that texture based on the current frame. That worked much better.

Rendered in Eevee, because Cycles was going to take at least a dozen hours. This instead took just under an hour.

I might come back to it and see if I can add some motion to make it resemble a particle system, with each cube a constant size, moving up from the bottom and disappearing.

Track is CUM MONOLITH by Emma Essex

#Blender #Blender3D #Blender3DArt #3DArt #Music #Video #Mograph #MotionGraphics #AudioVisual #MusicVisualization #GeometryNodes

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