Well, that's enough work for today. I got my composites back and made a draft edit. The sound is a mess. I'll work on timing adjustments and a new draft of the soundtrack tomorrow, I think.
#Animation #FilmMaking #Kdenlive #OpenMovie
Well, that's enough work for today. I got my composites back and made a draft edit. The sound is a mess. I'll work on timing adjustments and a new draft of the soundtrack tomorrow, I think.
#Animation #FilmMaking #Kdenlive #OpenMovie
Everyone around you is running? The black hole of gifts and bottomless meals is looming over you? Well maybe you should jump on that train and get ready for the end of year celebrations! 𧨠π
https://studio.blender.org/projects/singularity/production-log/335/
Singularity has gone into FX mode β‘ Find out more about Simon"s work and what the whole team has been working on!
https://studio.blender.org/projects/singularity/production-log/334/
Film making is a constant tug-of-war between "artistic perfectionism" and "get it DONE!"
Sergei's lip-sync in LA-6-A is maybe a little too subtle. I could go back and increase how much his jaw moves... β:unsure_fry:β
Or, I could say "eff that, print that baby!" β:kermit:β
https://tv.filmfreedom.net/w/r5KusHQtedmZgjRWVXq4gy
#LunaticsProject #Animation #Blender3D #OpenMovie
The team is digging into cosmology territory... πͺ Or wait, no, archeology?! Somehow, #ProjectSingularity is throwing them all into a state of dΓ©jΓ vu - and we have proof!
Also; which Kemit are you?!
Pepper & Carrot - Episode 5: Holiday Special (English)
And if we ever make it to episode 5, we'll be joined by our scientist character, of the Lunar Field Geologist variety, Dr. Sarah Allison. Also noted for her experience at lunar EVAs and spacesuit testing.
This was all supposed to go so much faster in 2012... Ah well... the woes of no-budget production.
Hiromi Lerner was a musician and a medical student. Now she's a paramedic and a nutritionist for a Moon Colony.
And a Mom, as we see in the pilot episode of "Lunatics!"
Re-rendered to (I hope) loop properly, and with simple text wartermark.
#LunaticsProject #OpenMovie #Blender3D #NPR3D
lunatics.tv
Two-Minute Tutorial: Creating the Illusion of a Distant Horizon for Exterior Sets
Worked on the Project History articles for the last 2-3 days.
I found this timeline I had made in 2016, but didn't seem to have posted. So, I've posted it now. As with the rest of the "Summary" category articles, I back-dated it to the time it applies to, rather than when I actually posted it, which was just now.
I waffled over how to handle that, but I think the back-dating is the right way -- it's less confusing. I always give the back-dated articles times in the last few minute of the last day they apply to -- usually 23:55 (originally I used 00:00 but that technically put them on the next day, which confused matters, so I changed them).
I'd like to have a coherent record of all this. Documentation is part of the point of the project.
https://lunaticsproject.org/2016/01/10/lunatics-project-timeline-2009-2015/
#LunaticsProject #ProjectHistory #Timeline #OpenMovie
The truth is, not only is there the matter of simplification for easier telling, there's also the point that I don't always remember the correct order, or the various dead ends along the way.
I actually have a pretty compartmentalized memory of these things. I guess it's a little like the "method of loci" / "memory palace" thing -- if I'm in the right place in the project, I can recall the history of that piece. But not always pinned to realtime dates, and so it can be hard to remember whether character A existed before set B or not.
But I guess that's a good reason to be writing this stuff down! #LunaticsProject #History #ProjectHistory #OpenMovie #FilmMakingForLunatics
There is a lot to be said for the simpler approach. But there is also value in showing that it wasn't really that neat in practice.
There were plenty of false starts and ideas that I scrapped along the way.
Also, although Andrew Pray left because of other commitments, and I decided to get more fussy about staying on model-sheet after that, his model of Georgiana's spacesuit is still with us!
#LunaticsProject #History #ProjectHistory #OpenMovie #FilmMakingForLunatics
It is kind of hard to force a history into a comprehensible story.
I made this slide of the development of the character "Georgiana Lerner" in 2015 for a presentation. But there was a bit of a lie here for the sake of simplicity.
Prior to commissioning Daniel Fu, I tried out MakeHuman, with predictably uncanny results.
And before Bela Szabo made the model in the progression slide, there was the version of Georgiana that Andrew Pray created during the Summer 2012 Sprint, which we ultimately scrapped, for various reasons.
#LunaticsProject #History #ProjectHistory #OpenMovie #FilmMakingForLunatics
Writing a personal project history, with all the ups and downs is pretty emotionally draining. I relive the whole roller coaster ride of successes and failures. But I do think it's important to record it.
I have now published four of the proposed seven-part series on the history of the "Lunatics!" project, which will probably become the backbone of a book I plan to write about it, to be called "Film Making for Lunatics":
1 - Inspirations & Origins
https://lunaticsproject.org/2023/07/05/project-history-1-origins/
2 - Vision
https://lunaticsproject.org/2023/08/06/project-history-p2-vision/
3 - Launches & Misfires
https://lunaticsproject.org/2023/09/06/project-history-3/
4 - Fixed Media Publishing
https://lunaticsproject.org/2025/10/12/project-history-4/
As you can see from the dates, it's taking me awhile.
I've started on part 5, "Soldiering On", but it was just an empty page, so far! In this one, I plan to document the initial attempt to continue the project without funding, running on vapor, as it were.
Part 6, "After the Fire' is to be exactly what it says -- picking up the pieces and continuing after a fire damaged our premises and my computer in 2013.
and Part 7, will hopefully cover the final stretch to releasing Episode One. Which is hopefully going to happen Real Soonβ’
So that'll probably be the longest time period covered, although not necessarily the longest article.
#LunaticsProject #History #ProjectHistory #OpenMovie #FilmMakingForLunatics
Animation is now going at full speed on #ProjectSingularity, and we have more characters! Meet the rest of the cast, our 8 background creatures.
https://studio.blender.org/projects/singularity/production-logs/
#b3d #BlenderStudio #OpenMovie #modeling #characters #animation
Organic shapes and... fruit-y inspirations! Andy's first try to create the internal structure of the jellyfish's dome, with a Geo Nodes setup - looks like a citrus fruit, right?! π
More in our weekly Production Logs!
https://studio.blender.org/projects/singularity/production-logs/
Get up, relax your arms, shake slowly and... do the Space Jelly dance! πͺΌ Find out more about this rigging gym and latest updates on #Singularity in our weekly production logs.
https://studio.blender.org/projects/singularity/production-logs/?asset=8215
Dive into the origins of Singularity with its director, Andy Goralczyk. Pitching, writing, using Story Tools and more, you'll learn everything about the story process. π§ βοΈ
https://studio.blender.org/blog/the-story-process-of-singularity/
What better way than a dance sequence to introduce our other main character, One?
Check the Production Logs to keep up to date!
https://studio.blender.org/projects/singularity/production-logs/?asset=8208
Deep space doesn't have to be scary, even with glass shards everywhere... π§ Here's a first shading test of Critter in his environment, and much more to see in the Studio team's weekly Production Logs!
https://studio.blender.org/projects/singularity/production-log/318/