Weekly Game Log: 2024-10-21
A week of stress, post-PAX recovery, and trying out a shitload of games. So I'll keep it brief per game.
A went back to Grunn, and while it's still a great game. It's very definitely not as good as a speedrun-routing game as it is as a mystery timeloop game. It's biggest flaw here is the lack of an easy way to restart a run, and it's habit of autosaving immediately on exit. Meaning if you make an error early in the run, you waste energy finding a way to die and probably quit the game demotivated, rather than reseting and immediately trying again.
A game with the opposite problem is Envelope, another small independent timeloop game, but with much lower production values. This is a game in three parts. The first involves the player in a petrol station receiving a mission to murder some guy. The second or third part are the time loop components. The third involves sneaking into a mansion and hopefully fulfilling the goal. The second part is the main part of the game, which involves preparing for the assassination in a fucked up country town, trying to find ammunition for your bulletless gun buried in a backyard, gaining weird psychic powers from carrots, or defeating the "Peepcrawler". It's rough, but very good.
I finished off Phoenix Springs. The game unfortunately continues the mood it ended on last week for the entire second half. There's very little complexity to the end of the game, but a lot of repetitive motions (including one of the longest, and most montonous puzzles in adventure games). Which is a shame, because the imagery can be particularly vivid towards the end. Overall good, but a waste of a fantastic start.
Kill Knight is a dual-joystick shooter themed around entering hell and killing things, adding the distinct traits of Doom Eternal on top of the standard gameplay. In some ways its extremely long and convoluted tutorials is one of the best around, because it made me realise I did not want to play this game at all. Though it is unrealistic in some ways, if I'd gone straight into the game I would have not survived long enough to realise I would hate the game.
Colony Ship: A Post-Earth Role Playing Game has a reputation of being only for the most HARDCORE CRPG fan. I created a character and enjoyed what I played of it so far. The systems are definitely complex, but not insurmountable. And the act of actually playing the game is relatively streamlined. I'm guessing the hardcoreness comes from the fact that you can get into moments where you think "OK, so taking the worst-case scenario. Then X will happen which will trigger Y, meaning I'll have status Z. Which means worst case I'll take 20 hit points of damage and miss a turn" and then you take 80 hit points of damage and die.
Up to Par is a simple procedural-generated mini-golf game where the goal is to keep playing holes without exceeding a net 3-over par. It has a very distinct "calls itself roguelike but exclusively limits itself to non-roguelike traits of modern aren't-actually-roguelikes" vibe. Most of the interesting parts of the game are behind unlocks. Fortunately the gates to unlock them are quite simple. Unfortunately you can only unlock one per game. Which basically behooves the player to play an inordinate amount of failed runs just to get a chance to experience the actual game that might be OK.
Murder on Space Station 52 is a point-and-click adventure that I was anticipating for a few months, but didn't notice actually came out 3 weeks ago. I've not played that much, but it's pretty standard adventure gaming so far. No actual murder yet, though there is a space station.
I played a few Noita runs on whim. Games still fantastic, though I've lost my touch and usually die in embarassing ways by electrocuting the water I'm standing in or something.
Novamundi is a roguelike-ish game (that really seems more like Mount and Blade so far) about managing an indigenous South American group that has encountered a Spanish raiding party. It has a really neat intro in the native language, and sets an excellent world before you, with villages full of interesting people to communicate, negotiate and trade with. Unfortunately I must be missing something about the combat. Which seems to be either, "all your party attack automatically in a semi-structured manner" or "you select a unit, they follow your order, then do nothing of their own volition ever again".
An adventure game I've started a couple of times on my laptop while travelling is Drawn Down. Normally I give up after 15 minutes. This time I played a 90 minutes or so, and found a fairly pleasant, but unspectacular, point and click game. The premise of the game is that the protagonist is a police sketch artist, and I've done that exactly once, at the very start of the game.
Visca's Earth Conquest is a fun short platformer, where you control a small alien robot woman. You smash things up and grow larger as a result. It's explicitly for giantess fetishists (not explicit), but is simple and silly fun. I finished it in like 40 minutes, but I had fun.
Amos Green's Final Repose sadly did not live up to the intriguingly bizarre impression it gave with its opening. 99% of the game is travel to a location, do exactly one thing, return. The locations are meticulously modeled with dozens of well composed IRL photographs that are filled with red-herrings and things to distract the eye, but these are meaningless given that there is; A - nothing to do, and B - a button that shows what is clickable. Occasionally a puzzle will show up, but these are undercut by the seemingly compulsory hint system which vacillates wildly between "provides necessary context" and "gives the puzzle solution before you even know its there". It's an impressive effort to make such a game, but it's kind of disappointing to play.
The interactive fishing-themed Animal Crossing-inspired chat-room WEBFISHING is fantastic. You connect to a server, and after an extremely brief tutorial, you are customising your cat or dog avatar and hanging out with pals/randos. The game is a small forested area with rivers and a beach to fish at, and a few secrets to explore and find. With a few progression/quest mechanics on top of that, it's exactly what it needs to be. Game of the Year (probably not actually).
All Games Played
Ostranauts: GREAT (Notable)
Grunn: GREAT
Din's Champion: Good
Peglin: Good
Cobalt Core: Good
Phoenix Springs: Good
Amos Green's Final Repose: OK
Envelope: GREAT
Kill Knight: Disappointing
Colony Ship - A Post-Earth Role Playing Game: Good
Up To Par: OK
Murder on Space Station 52: Good
Noita: GREAT
Novamundi: OK
Drawn Down: Good
Visca's Earth Conquest: GREAT
WEBFISHING: GREAT (Notable)