#ProjectGhost

MassivelyOPmassivelyop
2025-06-22
MassivelyOPmassivelyop
2025-06-19

Greg Street explains how Project Ghost’s proc-gen blue zones will give Grizzly Hills vibes without the expense
🔗 massivelyop.com/2025/06/19/gre

MassivelyOPmassivelyop
2025-06-13

Project Ghost’s Greg Street defends building an MMO: ‘When they work, it’s magic.’
🔗 massivelyop.com/2025/06/13/pro

MassivelyOPmassivelyop
2025-06-09

Project Ghost’s Greg Street shares frustrations with the pace and priorities of ‘big American game studios’
🔗 massivelyop.com/2025/06/09/pro

MassivelyOPmassivelyop
2025-05-20

Project Ghost’s Greg Street unwittingly ignites debate on Eastern vs. Western MMO design
🔗 massivelyop.com/2025/05/20/pro

MassivelyOPmassivelyop
2025-04-24

Project Ghost discusses blue zone development, stealth, and difficulty in latest roundtable
🔗 massivelyop.com/2025/04/24/pro

MassivelyOPmassivelyop
2025-04-07

Project Ghost’s first dev stream video and Q&A shows off the Wychwood zone
🔗 massivelyop.com/2025/04/07/pro

MassivelyOPmassivelyop
2025-01-20

Project Ghost’s Greg Street says gen AI won’t ‘bring any direct innovation’ for gamedev
🔗 massivelyop.com/2025/01/20/pro

MassivelyOPmassivelyop
2025-01-13

MMO Project Ghost can be made faster than the ‘big boys’ for three reasons, says FPC’s Greg Street
🔗 massivelyop.com/2025/01/13/mmo

a ghost is holding the hot dog
MassivelyOPmassivelyop
2024-10-06

Greg Street’s Fantastic Pixel Castle recaps Project Ghost’s classical and random zone testing
🔗 massivelyop.com/2024/10/05/gre

WItchy.
MassivelyOPmassivelyop
2024-07-09

Fantastic Pixel Castle’s Project Ghost is still years out, but plans public playtest for ‘fairly soon’
🔗 massivelyop.com/2024/07/09/fan

MassivelyOPmassivelyop
2024-04-04

Greg ‘Ghostcrawler’ Street’s Fantastic Pixel Castle delivers a prototype peek of Project Ghost
🔗 massivelyop.com/2024/04/04/gre

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