I forgot to share these ppdates on my raycaster engine!
https://www.youtube.com/watch?v=TqZTS_PLa1E&feature=youtu.be
#Raycasting #RealmchildInvasion #GameDev #PixelArt #Doom #Wolf3d #Wolfenstein3d #BrowserBased #HTML5
I forgot to share these ppdates on my raycaster engine!
https://www.youtube.com/watch?v=TqZTS_PLa1E&feature=youtu.be
#Raycasting #RealmchildInvasion #GameDev #PixelArt #Doom #Wolf3d #Wolfenstein3d #BrowserBased #HTML5
I’ve been building a Wolfenstein 3D / ES: Arena-style renderer from scratch in plain JavaScript on the HTML5 Canvas. This isn’t WebGL; it’s a real, authentic, old-school raycaster using the same techniques as those games: per-column DDA ray stepping on a 2D grid, proper distance-corrected texturing, floor/ceiling casting, a z-buffer for sprite occlusion, Archways, Mid Textures, Portal Approximation, the works.
This last update smooths out Firefox support, smoother performance, and a bunch of gameplay/visual upgrades. If you’re into retro tech or just curious how 90s 3D was faked, give it a spin and tell me what you think.
https://untrustedlife.itch.io/realmchild-invasion-from-scratch-js-raycaster-no-libs
#Raycasting
#RealmchildInvasion
#GameDev
#PixelArt
#Doom
#Wolf3d
#Wolfenstein3d
#BrowserBased
#HTML5
#indiedev
#indie
#indiegamedev
#retro
#gaming