i exported the same file from Blender three times as .usda, .usdc, and .usdz (which are the same format in text, binary, and uncompressed zip versions) and it renders three different ways in Quick Look.
.usda animates and renders correctly in Quick Look but Xcode won't open it.
.usdc ignores disabled backface culling and has different lighting in Quick Look.
.usdz ignores disabled backface culling and camera position and has different lighting (i think) and the animations are corrupt, with pieces moving in directions that are not what the other versions or the Blender original show.
the .usdc and .usdz versions display identically in Xcode but the animations are identically corrupt.
this is for a cube and a couple of free-floating quads. i don't envy anyone trying to do anything hard with this pipeline.
#Xcode #SceneKit #usdz