#SceneKit

Badly-read literary snobRosaCtrl@vivaldi.net
2025-12-11

I have a #Swift method defined in a `@MainActor` class that makes #SceneKit operations, however they don’t execute immediately. The only way I can make it work is to move all the SceneKit related code inside a `Task { @MainActor in }` block. Why? Shouldn’t the whole method be already isolated?

Badly-read literary snobRosaCtrl@vivaldi.net
2025-06-24

#SceneKit + #Swift 6. Laughs hysterically

Piotrek Jeremiczpiotrekjeremicz
2025-06-10

Ouh, it's kind of a sad moment... 😔

I remember the where was released, and I even worked on a few projects with it. Now, it is history. 👋

Jeffy 🏳️‍⚧️🏳️‍🌈🇺🇦 ❤️🇱🇺godofbiscuits@sfba.social
2025-03-09

I'm looking for some suggestions on where to get started with drawing Core Graphics-like (or similar) primitives onto 3D objects (like SceneKit objects?) -- like painted a filled shape onto a spherical surface.

Any help would be appreciated.

#macos #ios #CoreGraphics #SceneKit #3D

Godspeed You! Brick EmperorGodspeedYouBrickEmperor
2025-03-03

So apparently bricks have different colours in them, which is big if true, but I got it working in the renderer just on the off chance. And printed parts are also working too

FlorianTyp0genius
2025-01-10

I am impressed by 's performance! My Swift Student Challenge app displays up to 11 models simultaneously and runs smoothly on the nearly 9-year-old A10 chip. AR lags slightly, and because I’ve only tested with LiDAR so far, I forgot to add a message prompting surface detection.

FlorianTyp0genius
2024-12-23

Gooood morning 👋

Germán Buelagbuela@mstdn.social
2024-07-23

While debugging my #SceneKit code, this is what I’m struggling with:

Ross PIVOT meme
Germán Buelagbuela@mstdn.social
2024-07-20

Experimenting with SceneKit... interesting! Kind of hard to grok for me but trying to get by.
#SceneKit #Swift #3D

deejedeeje
2024-01-05

Here’s a look at on Apple platforms. Some thoughts:

The /#VisionOS cell is empty because, well, it aint real 3D.

I *really* want to get tappr.tv content running inside (think 3D UI dance editor). For that to happen, I either need CustomMaterial or next-gen .

(With ContinuityCamera, I can imagine all kinds of uses for RealityKit on .)

Ultimately, this is me making peace with my code base for the next few years :-)

Table, with columns for platforms, and rows for 3D rendering technologies, including Metal, SceneKit, and RealityKit.l
Phil LetourneauPhilletourneau
2023-10-26

When using a Area light type, I can see the rectangular light in the scene, at least the side emitting light. Is there a way to hide the light entirely, but keep the lighting effects on the geometry in the scene?

2023-09-18

Multiplicatoons 1.4 is out!

Optimized for iOS 17.

t.co/x6W3rf8eMU

#iOS #indiedev #indiegame #scenekit #ar

Vincent Friedrichvincefried
2023-07-27

I’ve got a question for anyone that has worked with yet: Would you still recommend using ? I‘m planning to use it for 2D content but I read multiple sources saying „Apple neglected SceneKit“.

2023-06-29

It's Launch day for Multiplicatoons !

A fun and cute educational game to learn multiplications.

apps.apple.com/app/apple-store

Stars or reviews appreciated 🙏
DM for promo codes!

#ios #gamedev #iosdev #indiedev #scenekit #arkit #buildinpublic #SwiftUI #indiegame #TrailerTuesday

Vyr Cossont 🏳️‍🌈🏳️‍⚧️vyr@demon.social
2023-06-10

i exported the same file from Blender three times as .usda, .usdc, and .usdz (which are the same format in text, binary, and uncompressed zip versions) and it renders three different ways in Quick Look.

.usda animates and renders correctly in Quick Look but Xcode won't open it.

.usdc ignores disabled backface culling and has different lighting in Quick Look.

.usdz ignores disabled backface culling and camera position and has different lighting (i think) and the animations are corrupt, with pieces moving in directions that are not what the other versions or the Blender original show.

the .usdc and .usdz versions display identically in Xcode but the animations are identically corrupt.

this is for a cube and a couple of free-floating quads. i don't envy anyone trying to do anything hard with this pipeline.

#Xcode #SceneKit #usdz

2023-06-07

Hello,

I know it's not the best time with everybody looking at #wwdc and vision Pro but I'm launching the first beta of Multiplicatoons:

testflight.apple.com/join/APbD

#ios #gamedev #iosdev #indiedev #scenekit #arkit #buildinpublic #SwiftUI #indiegame

2023-05-15

I’m finishing off the Area 51 game for Retro Arcade while I wait for Brainiversity to launch. #Swift #SceneKit #SwiftUI

Screenshot of Area 51 game for iOS and Watch
2023-05-11

Face Fighters is now on the App Store!

Control your character with your face :) 1 or 2 players on the same iPhone/iPad.

Built completely natively (Swift, SwiftUI, SceneKit, ARKit)!

#ios #gamedev #iosdev #indiedev #scenekit #arkit #buildinpublic #SwiftUI

t.co/hh8jYihm2o

Full Report Belowbelow
2023-04-30

I can easily change the color of a material for an SCNode in Xcode's "Materials" inspector.
But I have not found a way to do that programmatically. How would I do that?

Xcode Screenshot

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