#Simulato

2025-02-05

After watching this amazing video by Matthias Müller, I’m seriously considering writing my own rigid body simulator. Since I’m already writing engine-independent code, integrating it into Unity—even for VPP vehicles—should be relatively straightforward. Plus, I could use Unity’s contact detection for seamless interaction with standard Unity rigidbodies!

youtube.com/watch?v=euypZDssYx

#IndieDev #GameDev #Physics #GamePhysics #Simulato

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