#TweetTweetJam

2025-05-20

Full on 3D bounce game in <500 chars! So many bonkers entries to #TweetTweetJam this year

Bonus for good fish-eye effect and tans colors

soundole.itch.io/neon-highway

TweetTweetJam 10 is complete!

What a fun week! 43 entries made using only 500 characters of code, and a ton of great creativity from wonderful people! Always really inspiring to see what people make. Thanks for playing, everyone!

itch.io/jam/tweettweetjam-10/e

#pico8 #tic80 #tweettweetjam #gamedev

2025-05-19

made a interactive quilt toy thing for TTJ10, jigsaw puzzle vibes:
pancelor.itch.io/patches

Not quite in time to compress the code for #tweettweetjam but I did my darndest to make a tiny game during this week. A lil burger-maker! And it's honestly pretty fun! Might make this into something.

#pico8 #gamedev

Only 2 hours left in TweetTweetJam 10! Get your entries in!

#pico8 #tweettweetjam #gamedev

2025-05-18

TwisterClicks & DontClickBackground

Coded #p5js

For the Game Jam, "TweetTweetJam 10": itch.io/jam/tweettweetjam-10, I coded two clicker games in P5js that followed the under 500 code character limit In both games.

The objective is to not click background, only the movingthe squares.

Links
DontClickBackGround: illestpreacha.itch.io/dontclic

TwisterClicks: illestpreacha.itch.io/twister-

#sizecoding #javascript #creativecoding #gamedev #gamejam #tweettweetjam

2025-05-18

My entry for TweetTweetJam 10 is up.... HEADFLIPPER.

Flip gravity, touch the orbs and try not to lose your head in space.

harderyoufools.itch.io/headfli

Source code in the next toot.

Paul Nicholas :pico8: :vscode:Liquidream@mastodon.gamedev.place
2025-05-18

🟥 SLIDERZ 🟥💨
My #Pico8 entry to #TweetTweetJam 10

Slide your way down the rabbit hole, in just 500 chars 🕳️

🎲 Endless (Consistent) Levels
🎞️ 60 FPS Gameplay
🌈 Multi-Coloured Levels
🎥 Smooth & seamless level transitions​
♻️ Auto-Restart on Fail

Play FREE on @itchio:
🕹️ liquidream.itch.io/sliderz-ttj

#ScreenshotSunday #GameDev #Tweetcart #Sizecoding
Code below:👇

2025-05-17

Got two entries lined up for this year's #TweetTweetJam. Both are written within 500 characters for #pico8

The first is a demake of the game A Dance of Fire and Ice, and the second is an aim trainer versus the CPU (also a bit like Osu without the music).

Day 6 of TweetTweetJam 10!

48 participants and 24 entries, with 2 days left! Come join the fun and make a game with only 500 characters of code!

itch.io/jam/tweettweetjam-10

#pico8 #tic80 #tweettweetjam #gamedev

Day 5 of TweetTweetJam 10!

We're at 45 participants and 23 entries! Still a few days to enter, so come join the fun and make a game with only 500 characters of code!

itch.io/jam/tweettweetjam-10

#pico8 #tic80 #tweettweetjam #gamedev

2025-05-16

Another absolute banger #TweetTweetJam entry: TweetCatZip by kbones

kbones.itch.io/tweetcatzip

Here's the latest version of Prime Time, where the background changes colour whenever you complete a level, so it is obvious you have a new objective.

Live now at dredds.itch.io/prime-time and I have updated the commented source in the devlog.

#Pico8 #TweetTweetJam #GameDev

It’s day 4 of TweetTweetJam 10! 44 participants and 19 entries so far, and still a few days left!

Join the fun and make a game with only 500 characters of code!

itch.io/jam/tweettweetjam-10

#pico8 #tic80 #tweettweetjam #gamedev

2025-05-15

gamedevbrook's entry for #TweetTweetJam is wild!

So amazing when people manage to fit good gameplay and style into one of these

#pico8

gamedevbrook.itch.io/frantic-f

I have published the uncompressed, commented source code, describing the techniques I used to minimise the code.

dredds.itch.io/prime-time/devl

#Pico8 #TweetTweetJam

A #Pico8 code minimisation tip that might be helpful if you are writing something for #TweetTweetJam:

Pico-8 defines 26 numeric globals with single-glyph names. Those numbers might be useful for something. Using the glyph takes only a single character, saving space compared to long literal values.

Here's a little Pico-8 program to print them all:

for k,v in pairs(_𝘦𝘯𝘷) do
if type(v) == 'number' then
printh(
k .. " = " ..
tostr(v,1) .. " / " ..
tostr(v)
)
end
end

A #Pico8 code minimisation tip that might be helpful if you are writing something for #TweetTweetJam:

Referring to an uninitialised variable is two characters shorter than using the nil keyword.

t[i]=nil (8 characters)

t[i]=z (6 characters)

You can use a character from the punyfont or kanji character set for the uninitialised variable to avoid accidentally using the name for something and breaking the logic.

2025-05-14

My entry for #TweetTweetJam 10!

A little fishing game in 495 characters.

Check it out here: itch.io/jam/tweettweetjam-10/r

Full src in reply

#pico8 #sizecoding

A #Pico8 code minimisation tip that might be helpful if you are writing something for #TweetTweetJam:

Combining assignments into a single statement reduces token count but not character count:

x,y=1,2 (7 characters)

x=1 y=2 (7 characters)

You can remove whitespace between statements if doing so doesn’t merge the end of one and the start of the other into a single identifier:

x=1y=2 (6 characters)

Client Info

Server: https://mastodon.social
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