Full on 3D bounce game in <500 chars! So many bonkers entries to #TweetTweetJam this year
Bonus for good fish-eye effect and tans colors
Full on 3D bounce game in <500 chars! So many bonkers entries to #TweetTweetJam this year
Bonus for good fish-eye effect and tans colors
TweetTweetJam 10 is complete!
What a fun week! 43 entries made using only 500 characters of code, and a ton of great creativity from wonderful people! Always really inspiring to see what people make. Thanks for playing, everyone!
made a interactive quilt toy thing for TTJ10, jigsaw puzzle vibes:
https://pancelor.itch.io/patches
#tweettweetjam #pico8
Not quite in time to compress the code for #tweettweetjam but I did my darndest to make a tiny game during this week. A lil burger-maker! And it's honestly pretty fun! Might make this into something.
Only 2 hours left in TweetTweetJam 10! Get your entries in!
TwisterClicks & DontClickBackground
Coded #p5js
For the Game Jam, "TweetTweetJam 10": https://itch.io/jam/tweettweetjam-10, I coded two clicker games in P5js that followed the under 500 code character limit In both games.
The objective is to not click background, only the movingthe squares.
Links
DontClickBackGround: https://illestpreacha.itch.io/dontclickbackground
TwisterClicks: https://illestpreacha.itch.io/twister-clicks
#sizecoding #javascript #creativecoding #gamedev #gamejam #tweettweetjam
My entry for TweetTweetJam 10 is up.... HEADFLIPPER.
Flip gravity, touch the orbs and try not to lose your head in space.
https://harderyoufools.itch.io/headflipper
Source code in the next toot.
🟥 SLIDERZ 🟥💨
My #Pico8 entry to #TweetTweetJam 10
Slide your way down the rabbit hole, in just 500 chars 🕳️
🎲 Endless (Consistent) Levels
🎞️ 60 FPS Gameplay
🌈 Multi-Coloured Levels
🎥 Smooth & seamless level transitions
♻️ Auto-Restart on Fail
Play FREE on @itchio:
🕹️ https://liquidream.itch.io/sliderz-ttj
#ScreenshotSunday #GameDev #Tweetcart #Sizecoding
Code below:👇
Got two entries lined up for this year's #TweetTweetJam. Both are written within 500 characters for #pico8
The first is a demake of the game A Dance of Fire and Ice, and the second is an aim trainer versus the CPU (also a bit like Osu without the music).
Day 6 of TweetTweetJam 10!
48 participants and 24 entries, with 2 days left! Come join the fun and make a game with only 500 characters of code!
Day 5 of TweetTweetJam 10!
We're at 45 participants and 23 entries! Still a few days to enter, so come join the fun and make a game with only 500 characters of code!
Another absolute banger #TweetTweetJam entry: TweetCatZip by kbones
Here's the latest version of Prime Time, where the background changes colour whenever you complete a level, so it is obvious you have a new objective.
Live now at https://dredds.itch.io/prime-time and I have updated the commented source in the devlog.
It’s day 4 of TweetTweetJam 10! 44 participants and 19 entries so far, and still a few days left!
Join the fun and make a game with only 500 characters of code!
gamedevbrook's entry for #TweetTweetJam is wild!
So amazing when people manage to fit good gameplay and style into one of these
I have published the uncompressed, commented source code, describing the techniques I used to minimise the code.
https://dredds.itch.io/prime-time/devlog/945321/commented-source-code
A #Pico8 code minimisation tip that might be helpful if you are writing something for #TweetTweetJam:
Pico-8 defines 26 numeric globals with single-glyph names. Those numbers might be useful for something. Using the glyph takes only a single character, saving space compared to long literal values.
Here's a little Pico-8 program to print them all:
for k,v in pairs(_𝘦𝘯𝘷) do
if type(v) == 'number' then
printh(
k .. " = " ..
tostr(v,1) .. " / " ..
tostr(v)
)
end
end
A #Pico8 code minimisation tip that might be helpful if you are writing something for #TweetTweetJam:
Referring to an uninitialised variable is two characters shorter than using the nil keyword.
t[i]=nil (8 characters)
t[i]=z (6 characters)
You can use a character from the punyfont or kanji character set for the uninitialised variable to avoid accidentally using the name for something and breaking the logic.
My entry for #TweetTweetJam 10!
A little fishing game in 495 characters.
Check it out here: https://itch.io/jam/tweettweetjam-10/rate/3554815
Full src in reply
A #Pico8 code minimisation tip that might be helpful if you are writing something for #TweetTweetJam:
Combining assignments into a single statement reduces token count but not character count:
x,y=1,2 (7 characters)
x=1 y=2 (7 characters)
You can remove whitespace between statements if doing so doesn’t merge the end of one and the start of the other into a single identifier:
x=1y=2 (6 characters)