Come creare una chiavetta USB con Linux Mint persistente
https://www.laseroffice.it/blog/2024/09/04/come-creare-una-chiavetta-usb-con-linux-mint-persistente/
#UnoLinux #linuxmint #usbdrive #USBdongle #chiave_USB #chiavettausb #linux
Come creare una chiavetta USB con Linux Mint persistente
https://www.laseroffice.it/blog/2024/09/04/come-creare-una-chiavetta-usb-con-linux-mint-persistente/
#UnoLinux #linuxmint #usbdrive #USBdongle #chiave_USB #chiavettausb #linux
These USB dongles will bring WiFi 7 to your existing PC
WiFi 7 became an official standard this year, promising support for faster speeds, lower latency, and less congestion. But in order to actually get any of those benefits, you need at least two things: a WiFi 7 router and devices that support the new standard.
When the first routers started to ship they were expensive, but prices have begun to […]
https://liliputing.com/?p=171138
#asus #asusRogUsbBe92 #msi #msiBe6500 #rog #tpLink #tpLinkArcherTbe400uh #usbDongle #wifi7 #wifiDongle
Teaching a Machine to Be Worse at a Video Game Than You Are
Is it really cheating if the aimbot you've built plays the game worse than you do?
We vote no, and while we take a dim view on cheating in general, there are still some interesting hacks in this AI-powered bot for Valorant. This is a first-person shooter, team-based game that has a lot of action and a Counter-Strike vibe. As [River] points out, most cheat-bots have direct access to the memory of the computer which is playing the game, which gives it an unfair advantage over human players, who have to visually process the game field and make their moves in meatspace. To make the Valorant -bot more of a challenge, he decided to feed video of the game from one computer to another over an HDMI-to-USB capture device.
The second machine has a YOLOv5 model which was trained against two hours of gameplay, enough to identify friend from foe -- most of the time. Navigation around the map was done by analyzing the game's on-screen minimap with OpenCV and doing some rudimentary path-finding. Actually controlling the player on the game machine was particularly hacky; rather than rely on an API to send keyboard sequences, [River] used a wireless mouse dongle on the game machine and a USB transmitter on the second machine.
The results are -- iffy, to say the least. The system tends to get the player stuck in corners, and doesn't recognize enemies that pop up at close range. The former is a function of the low-res minimap, while the latter has to do with the training data set -- most human players engage enemies at distance, so there's a dearth of "bad breath range" encounters to train to. Still, we're impressed that it's possible to train a machine to play a complex FPS game at all, let alone this well.
#games #machinelearning #fps #hdmi #opencv #rf #usb #usbdongle #valorant #videocapture #wireless #yolo