maybe that's a question for some #codestudy ...
maybe that's a question for some #codestudy ...
and completed by @YvesGrolet's source code archived at http://aminet.net/package/game/shoot/YvesGrolet-sources ... to #codestudy
to #codestudy: #smb3 physics converted in Javascript. https://github.com/velipso/smb3-physics/blob/main/index.html
Hmmm ... #raylib has sound and visuals and even basic UI elements ... maybe I should use it if I want to prototype some #demoscene-ish stuff ... #codestudy ... Although it doesn't seem to make textured 3D objects any easier to deal with :P
#booxread and #codestudy https://docs.gtk.org/gtk3/text-widget-overview.html to see whether that could help https://github.com/sofiaschn/gtk-text-editor have bold or strike-through entries ...
#codestudy https://www.fltk.org/doc-1.3/editor.html, in case I could figure out which package has #FLTK.h ...
ok ... so rule 1 of PETSCII (and zxscii ?) programming: you don't need an extra variable to store the direction when you can just test for which symbol you'll use for display ^_^ #codestudy.
#codestudy https://github.com/raysan5/raylib ... the simple C library that became the most popular open source #gamedev engine ... (according to https://ossinsight.io/collections/game-engine/)
in 2021, @mrvgbrow@twitter reported the ultimate #retrodev document to #codestudy: 200 pages of notes, assembly and sketches for an #Atari arcade title
https://archive.org/details/Atari_Claim_Jumper_Development_Notes/page/n155/mode/2up
#codestudy pour les vacances ? https://mastodon.social/@amigaimpact@mastodon.world/113667150551526013
https://www.youtube.com/watch?v=jKstlOeRObI and "sine time" by @protodome are brilliant tunes...
I've got to #codestudy and #soundstudy https://github.com/protodomemusic/super-wavexe and see how it works ...
oh! un chouette site sur la #programmation #amiga qui se cachait dans les liens d'un de mes posts ... https://www.stashofcode.fr/compilation-articles-programmation-assembleur-hardware-amiga/#more-5156
bin on va #booread'er et #codestudy'er ça, à l'occasion ...
ça serait même une bonne source pour la #gazetteDeBilou ^_^
did a bit of #codestudy for another page that did similar
mousemove → event.clientX → map(-35°,35°) → lerp → style.transform(rotateX($)) trick
they did it on simple <svg> entries using "perspective: 450px ; transform-style: preserve-3d" CSS style and "translateZ(somePx)" on a few svg commands to give depth ...
bennysnesdev's #snesdev game to #codestudy ...
https://github.com/BenjaminSchulte/SureInstinct
And https://moddingwiki.shikadi.net/wiki/BIN_Format_(Fury_of_the_Furries) has the level format data. To #codestudy
an ongoing #FuryOfTheFurries editor ? to #codestudy! of course!
https://github.com/david-c14/FuryStudio/blob/v0.4.1-dev/doc/reference/index.md
someone patching #SoldierBlade so they could play it with #Snes paddle ... https://github.com/Turboxray/SoldierBlade_SNESPAD_patch
I'd be curious to #codestudy that ...
let's do a bit of #codestudy ... https://github.com/timhutton/twitter-archive-parser/blob/main/parser.py
@nanochess back in the days, this is the program I did #codestudy to learn how to make sprites in QuickBasic, and which ulitmately allowed http://sylvainhb.blogspot.com/2009/10/lile-des-colons-that-was-bilou-rpg.html and http://sylvainhb.blogspot.com/2006/10/bilou-lancien-et-le-nouveau.html to happen
I should #booxread and #codestudy that #snesdev tutorial : https://georgjz.github.io/snesaa06/