Repose Review
https://www.youtube.com/embed/WIY7Y-63jCI
This is a review of Repose played with a press key provided by the publisher.
https://setsideb.com/repose-review/
#indies #review #dithering #indie #Repose #review
Repose Review
https://www.youtube.com/embed/WIY7Y-63jCI
This is a review of Repose played with a press key provided by the publisher.
https://setsideb.com/repose-review/
#indies #review #dithering #indie #Repose #review
I’m not a fan of self-boosting, but I realised I was remiss in not putting some hashtags on this post after it started gaining the small amount of traction it has.
For those who boosted or liked the original, I’m not asking or expecting a repeat. I just hope with these hashtags it gets a little more traction to acknowledge the genius of #BillAtkinson, who affected so many lives through the genius work he did.
I know he impacted many aspects of my life through the work he did on the Mac, the original System, and MacPaint, and it seems many others were similarly impacted.
It’s been truly inspiring for me to see Mac legends talk how he put the lie to the saying “Never meet your heroes”, as he seemed to have been a hero to many, and never a disappointment in person.
RIP, Bill. :alogo6:
#RIPBillAtkinson #HyperCard #MystGame #Lisa #ClassicMacOS #QuickDraw #Dithering #AtkinsonDithering #ClassicMacs #ClassicMacintosh #Mac128K #MarchingAnts #MacPaint #FatBits
https://social.europlus.zone/@europlus/114645820628589016
Musician not found.
Some experiments with photos and grayscale (or 1-bit dunno remember :dragnsarc: ) palette and dithering :dragnloaf:
#photography #streetphotography #bwphotography #1bit #dithering
Hi! As a late May piece I made a ref sheet for a new OC, meet Tori!
You can read a bit about them here:
https://www.newgrounds.com/art/view/mgmichael/tori-oc-character-ref-sheet-reigi-bubble-frenzy
#characterart #drawing #OCArt #art #dithering #tori #refsheet #codejack
8-bit picture on the separate toot — for the 8-bit pictures' admirers :dragnsmirk:
Tardes tranquilas.
Buenos días.
In the last post, Tis Veugen suggested dithering with the Gosper curve. At first I thought this doesn't make sense, since the curve lives on a hexagonal lattice, while dithering is generally done at the native pixel level, which means a square lattice. But as I thought about this further, it started to look like a fun challenge. Besides, the square grid hasn't always been the native way to organize pixels; for example, some old CRTs also used a hex lattice.
So I was really just making up excuses for the extra work. First I had to set up interpolated sampling, which would come for free in OpenGL, but now I was working on the CPU. The Gosper curve was also new to me, and I implemented it in my own way from first principles using IFS ideas, like I'd done earlier with the Peano curve.
For comparison, here's also a version with the boustrophedon curve on a hexagon, since I already had that curve function in my toolbox. Finally there's also the raw Gosper curve, though a smaller version to give a clearer idea.
#dithering #halftoneart #raster #pixelart #gospercurve #planefillingcurve #spacefillingcurve #pythoncode #opengl #algorithmicart #algorist #mathart #laskutaide #ittaide #kuavataide #iterati
The previous demo made me dig deeper into dithering algorithms. It's something I should have done years ago, as I've been using simple random dithering now and then, and I hadn't even thought of gamma correction. One algorithm in particular caught my eye: Riemersma dithering, which uses the Hilbert curve. Compared to the usual matrices for error diffusion, the curve approach seemed easier to implement in some ways, as it has fewer edge issues.
More interestingly, it struck a chord with my earlier experiments with space-filling curves in image processing. So it was a kind of familiar territory, but it also seemed esoteric enough that I could imagine making some new discoveries. For example, play with other plane-filling curves besides the Hilbert.
The first image uses the boustrophedon curve, which makes the vertical wave patterns I recall from a number of non-dithering demos. The second curve is what I call the diagstrophedon, a diagonal zig-zag starting from the top left corner, and I think its wavy artefacts make a nice match for Venus's hair.
Then in image 3 we have Hilbert, which doesn't seem to make any particular artefacts, and I guess that's a good thing for dithering. Finally 4 uses the Peano curve, which makes some fun wiggles in light areas.
#dithering #riemersmadithering #stippling #halftoneart #raster #pixelart #hilbertcurve #peanocurve #planefillingcurve #spacefillingcurve #pythoncode #opengl #algorithmicart #algorist #mathart #laskutaide #ittaide #kuavataide #iterati
📸 Last die storende strepen in je luchten? Ontdek hoe dithering je foto's naar een hoger niveau tilt. Subtiele ruis, magische resultaten! Lees nu het volledige artikel.
#dithering #fotografie #beeldbewerking https://cameraguru.nl/cameratechniek/dithering-technieken-voor-optimale-toonovergang-2/
Fotos de hoy con #webgcam
#1bit #dithering #Photography #Landscape #LandscapePhotography
Dithered datamoshing might be my favourite aesthetic
Thanks all for the suggestions. Here's some that I've tried:
libdither - https://github.com/robertkist/libdither currently only a library but a cli tool is said to be in development
Dither Guy - https://github.com/manoelpiovesan/dither-guy inspired by Dither Boy. Has stalled a few times when working with big images but good otherwise
Ditherista - https://github.com/robertkist/ditherista - most amount of dithering options and a nice gui
didder - https://github.com/makew0rld/didder really like this one, great for batch processing
onebitdithertool - https://github.com/timheigames/onebitdithertool not updated in a while but has a few options for saling and dithering. Maybe go for Dither Guy or Ditherista if you want a native gui
Happy Easter 2025! Here's a lil doodle I made for the occasion of Tina and Reigi dressed for the occasion lol
NG link: https://www.newgrounds.com/art/view/mgmichael/code-jack-easter-2025
#characterart #art #dithering #easter2025 #codejack
Ya he comentado alguna vez acerca del “feísmo” en los juegos de Game Boy Color. Uno de los principales culpables es el uso del dithering. Con una resolución de 160x144 no tiene ningún sentido. No entiendo por qué se empeñaban tanto en utilizarlo.