#dragonfire

Benjamin Carr, Ph.D. 👨🏻‍💻🧬BenjaminHCCarr@hachyderm.io
2025-12-27

#DragonFire #laser shoots down high‑speed #drones traveling at 400mph, costs $13 per shot — #UK Navy to begin deploying system on destroyers
Ministry of Defence confirms the laser achieved live kills at its Hebrides range and will be fitted on a Type 45 destroyer from 2027.
tomshardware.com/tech-industry

2025-11-24

DragonFire laser shoots down high‑speed drones traveling at 400mph, costs $13 per shot — UK Navy to begin deploying system on destroyers

When you buy through links on our articles, Future and its syndication partners may earn a commission. Credit:…
#NewsBeep #News #Headlines #DragonFire #lasersystem #MBDAUK #royalnavy #theMoD #Type45destroyers #UK #UKMinistryofDefence #World
newsbeep.com/269634/

𝕽𝕺𝖄 𝕸𝕬𝕿𝕳𝖀𝕽roymathur
2025-11-22
𝕽𝕺𝖄 𝕸𝕬𝕿𝕳𝖀𝕽roymathur
2025-11-22

It was the usual fafforama recording the : last night. Just thought I'd share the moan. You know, spread the misery around. I'm taking a break from editing last night's audio to go for a walk.

WinFuture.deWinFuture
2025-11-21

Die Royal Navy setzt auf neue Technologie: Das -Lasersystem soll Drohnen mit 650 km/h präzise vom Himmel holen - für nur zehn Pfund pro Schuss statt Millionen für herkömmliche Raketen. winfuture.de/news,155114.html?

𝕽𝕺𝖄 𝕸𝕬𝕿𝕳𝖀𝕽roymathur
2025-11-21

, , and

! After a regrettable delay, I have returned to this parallel of 2025, thence to back to 1987's and : tonight.

Catch up with the previous revisit of here:

595 archive.org/download/roymathur

596 archive.org/download/roymathur

...and expect the new upload tomorrow.

I welcome comments from the suspiciously quiet listeners. Do you exist or are you a mere figment?

𝕽𝕺𝖄 𝕸𝕬𝕿𝕳𝖀𝕽roymathur
2025-11-08

Up very soon on : : . Here's Ace and Mel having a breather after running from a dragon, Mel taking a bonk to the head, and fending off ice zombies with Ace's Nitro-9 genades. Comment below and subscribe at roymathur.com/podcast.html

:rss: Информационное агентствоunian@rss-mstdn.studiofreesia.com
2025-06-06

Оружие будущего является не совсем дешевым: в Defense Express назвали цену британского лазера DragonFire
unian.net/weapons/britanskiy-l
#unian #DragonFire #лазерноеоружие #британскийлазер

2025-04-16

’Mech Manual: Dragon Fire DGR-9D

Designed during the final days of the Star League, the Dragon Fire was first built during the technical renaissance of the 3050s. Then the manufacturer was taken over by the Word of Blake, and the design’s popularity plummeted after their war against the entire Inner Sphere.

During the chaos of the Dark Age, General Motors in the Federated Suns picked up the design and began to manufacture a new variant. Their DGR-9D updates the Dragon Fire to carry advanced Clan-spec energy weapons while also allowing it to devote more tonnage to its armament by reducing its engine rating. This has turned it into a BattleMech that falls into the heavy weight class but that performs more like an assault ’Mech.

So far, the Dragon Fire DGR-9D is only known to be available to the Federated Suns and the numerous mercenary units that they employ.

Read This First

  • If the scenario allows for it, find a nice spot in cover and start shooting your many weapons
  • At shorter ranges, pick and choose which energy weapons to fire in order to balance your heat levels and damage output
  • As always, 5 shots is a good balance for the RAC between damage output and chance of jamming

Dragon Fire DGR-9D

  • Role: Sniper
  • Tech Base: Inner Sphere Mixed (~3131-3150)
  • Chassis: 75 tons (Endo Composite)
  • Movement: 3 / 5, XL
  • Armor: 231 (Standard)
  • Heat Sinks: 13 (26)
  • Weapons:
    • Clan ER PPC
    • Gauss Rifle (ammo: 16)
    • Clan ER Large Laser
    • RAC/5 (ammo: 40)
    • Clan ER Medium Laser × 2
  • Equipment:
    • CASE II
  • Design Quirks:
    • Good Reputation
    • No/Minimal Arms
  • Battle Value: 2,393

Mobility

One of the design decisions that GM made for the DGR-9D is that it moves with the speed of an assault ’Mech. It only has 3 walking MP and 5 running MP. That movement profile is more typical of designs that outweigh it by 10 or more tons. It also means that at best when running, the Dragon Fire will be able to reach a +2 target movement modifier. Most of the time, it is better suited to find a protected firing position in woods or partial cover rather than relying on dodging incoming attacks.

Durability

The DGR-9D carries as much standard armor as a 75-ton machine can. It is built with an Inner Sphere XL engine, so it cannot survive the loss of either side torso. It also has an XL gyroscope, so it is slightly more likely to suffer damage to it than normal. Its right side is also prone to explosive critical hits. 58% of critical hits to its right arm and 18% in its right torso will result in an internal explosion from either the gauss rifle or autocannon ammunition. CASE II in the right torso will minimize the damage to the ’Mech, but a MechWarrior will still suffer feedback damage.

Weaponry

GM’s new Dragon Fire is built to carry a lot of weapons. It has a gauss rifle, and ER PPC, an ER large laser, and a rotary autocannon as main weapons. Then those are backed up by a pair of ER medium lasers. That gives it the ability to hit targets as far away as 25 hexes and the ability to potentially deal more than 80 damage out to 15 hexes.

Maximum and Expected Damage

The DGR-9D’s gauss rifle and ER PPC are mounted in its arms, giving them wide firing arcs and the ability to flip behind it. The remainder of the weapons are limited to its front firing arc due to their torso mounts.

Maximum Damage for Firing Arcs

Both the gauss rifle and autocannon require ammunition. The gauss rifle has two tons of slugs which will easily last through an entire engagement. The rotary autocannon also has two tons of ammunition, but it can potentially chew through that in only 7 turns of shooting. If firing 5 shots a turn to balance damage output and the chance of a jam, the Dragon Fire can fire 8 turns with it. That will likely be enough for many engagements, but a MechWarrior might need to be a little pickier about when to pull the trigger.

Heat Management

The DGR-9D unfortunately does not have enough heat sinks to fully utilize its weapons. With 13 double heat sinks, it can dissipate 26 points of heat each turn. Firing an alpha strike with its weapons will generate 44 heat on top of any heat from movement. Committing to that will put the ’Mech under considerable strain with it potentially shutting down or cooking off its own ammunition.

In order to manage heat, a MechWarrior will need to pick and choose which weapons to fire. At longer ranges, the ER PPC and gauss rifle can be consistently fired while the ER large laser is utilized for one or two turns and then dropped to allow the Dragon Fire to cool back off. At shorter ranges, the ER medium lasers can also be subbed in for either the ER large laser or the ER PPC in order to balance its heat buildup and damage output.

Heat-Adjusted Maximum and Expected Damage

Brawling

Without much in the way of arms, the DGR-9D is not much of a brawler. If playing with quirks, it cannot punch. Even without quirks, its punches as inaccurate and deal reduced damage. Instead if a target is that close, the Dragon Fire is better suited to kicking.

Miniature

A new plastic Dragon Fire is included in the Black Remnant Command Lance force pack. It includes an optional rotary autocannon so that it can accurately represent the DGR-9D.

Sources

More ’Mech Manuals

#BattleTech #DragonFire #MechManual

'Mech Manual: Dragon Fire DGR-9D
2025-04-09

’Mech Manual: Dragon Fire DGR-7K

The Dragon Fire is a design that has been abandoned twice. It was designed near the end of the Star League, but it never made it into production. Then it was first built during the late 3050s and proved popular throughout the Federated Commonwealth and Draconis Combine. Then its manufacturer sided with the Word of Blake during the Jihad. In the aftermath, existing models continued to serve the militaries of the Inner Sphere but it had lost much of its luster.

In order to fuel their attacks on the Federated Suns, the Draconis Combine resurrected the Dragon Fire with their new Dragon Fire DGR-7K variant. This new take on the heavy ’Mech took advantage of advanced technology in order to make it faster, more durable, and harder hitting.

As far as we know, the Draconis Combine and aligned mercenaries are the only factions with access to the DGR-7K, but information is still incomplete so it is possible that other militaries are also able to field it.

Read This First

  • Favor match ups that put you up against opponents that make use of ballistic and missile weapons to make the most of your armor
  • Use your supercharger sparingly when it lets you get a better TMM or range bracket
  • Fire your VSP at 8 hexes or less and your PPC at longer ranges, firing both will generate too much heat
  • Be mindful of damage to your left arm, your gauss rifle exploding can easily disable you

Dragon Fire DGR-7K

  • Role: Brawler
  • Tech Base: Inner Sphere (~3131-3150)
  • Chassis: 75 tons (Endo Steel)
  • Movement: 4 / 6 (8), XL
  • Armor: 231 (Ballistic Reinforced)
  • Heat Sinks: 10 (20)
  • Weapons:
    • Gauss Rifle (ammo: 16)
    • ER PPC
    • Large VSP Laser
    • ER Medium Laser × 2
  • Equipment:
    • Supercharger
  • Design Quirks:
    • Good Reputation
    • No/Minimal Arms
  • Battle Value: 2,495

Mobility

The Dragon Fire DGR-7K sits between battle line and cavalry speeds. Its baseline mobility is the 4/6 movement profile that has long been the standard for Inner Sphere heavy BattleMechs. That gives it the ability to achieve up to a +2 target movement modifier when running. The DGR-7K is equipped with a supercharger though which allows it to expend up to 8 MP to match the speed of cavalry designs in short bursts. That can help it to cover ground quickly when needed and sometimes hit a +3 target movement modifier. The risks of using the supercharger means that it should generally be used every other turn at most and only when it will give the Dragon Fire an advantage by either bumping up its target movement modifier or by getting it to a better range band for weapon fire.

The Dragon Fire is not equipped with any jump jets, so rough terrain can greatly hinder its ability to maneuver.

Durability

The DGR-7K is built to be tough. It carries as much armor as a 75-ton BattleMech can, and that plating is the Draconis Combine’s ballistic reinforced armor. That gives it exceptional durability against forces that favor ballistic and missile weapons. Underneath the armor its biggest vulnerability is its Inner Sphere XL engine that means the loss of either side torso will completely disable it. Its only explosive component is the gauss rifle in its left arm. If that arm suffers a critical hit, there is a 78% chance that the gauss rifle will take it and explode. There is no CASE protection, so that explosion can result in a loss of the left torso if the arm is mangled enough before the explosion.

Weaponry

The Dragon Fire DGR-7K carries an impressive set of weapons. A gauss rifle and ER PPC provide two powerful attacks out to ranges of more than 20 hexes. Then at shorter ranges, a large VSP laser and two ER medium lasers offer more firepower. The VSP is also useful since it gives the Dragon Fire an especially accurate weapon for dealing with fast-moving targets.

Maximum and Expected Damage

The DGR-7K’s weapons are spread around its body. The gauss rifle and ER PPC are mounted in its arms, so they can enjoy wider firing arcs or flip to fire behind it. Then the lasers are mounted in its torso and head so they are limited to firing forwards.

Maximum Damage for Firing Arcs

The only weapon on the DGR-7K that requires ammunition is the gauss rifle. It has two tons of ammunition for 16 shots. That should be enough that the Dragon Fire can consistently attack with it for most engagements.

Heat Management

The Dragon Fire DGR-7K’s arsenal means that it runs hot. It is only equipped with 10 double heat sinks, but its weapons can generate as much as 36 points of heat. In order to avoid overheating, a MechWarrior will need to choose to hold fire with either the ER PPC or the large VSP laser. Generally the VSP should be favored out to its medium range of 8 hexes, and the ER PPC should be used at longer ranges. A MechWarrior will also need to choose which turns to spike heat a little by firing the medium lasers and which turns to hold fire to cool back off.

Heat-Adjusted Maximum and Expected Damage

Brawling

Without full arms, the Dragon Fire is not suited to throwing punches. When it is at point-blank range, it will be better served by making a kick for 15 damage.

Miniature

A new plastic Dragon Fire is included in the Black Remnant Command Lance force pack.

Sources

More ’Mech Manuals

#BattleTech #DragonFire #MechManual

'Mech Manual: Dragon Fire DGR-7K
Françoise MARREfrancoise76
2025-04-03

Le système se distingue non seulement par son efficacité militaire, mais aussi par son coût opérationnel extrêmement bas, chaque tir coûtant moins de 10 livres sterling. La Chancelière Reeves a souligné que ce financement supplémentaire ne renforcera pas seulement la nationale, mais stimulera également la croissance économique en dynamisant la base industrielle de défense du Royaume-Uni. À quand un équivalent sur nos vaisseaux et autres engins ?

2025-03-04

A raging dragon for today, don't you think? 'Inferno' 2019, watercolour on board. Prints: www.emilyhare.co.uk/collections/... Original: www.emilyhare.co.uk/collections/... #dragon #dragonfire #watercolour #dragons #reddragon #originalart

red, orange and black dragon with a horny/textured head breathing fire out of its mouth which spreads backwards around its head in swirls of heat.red, orange and black dragon with a horny/textured head breathing fire out of its mouth which spreads backwards around its head in swirls of heat.
HagRoothagroot
2025-02-01

Fire dragons are said to be the keepers of the inner fire that lives in every soul. This oil captures that mystical, primal energy and is a powerful tool for creativity, courage and transformation. 

X──── ⚝ ────X

꩜These oils are available on my website.
꩜ Click the link in my bio to see all of my creations.

X──── ⚝ ────X

:rss: Информационное агентствоunian@rss-mstdn.studiofreesia.com
2024-10-22

Гонка за развертывание лазерного оружия ускоряется: в FT назвали плюсы и минусы
unian.net/world/lazernoe-oruzh
#unian #Новостимира #лазерноеоружие #DragonFire

Новини Українськоюrss_ukr_news
2024-04-12

Україна, ймовірно, отримає лазерну зброю DragonFire від Британії, яке може збивати БпЛА при ціні пострілу менше 500 грн itc.ua/ua/novini/ukrayina-jmov

Werner Keilwernerkeil
2024-03-16
McDonald_69McDonald_69
2024-03-12

Britten delen spectaculaire beelden van dodelijk nieuw laserwapen

Het Britse Ministerie van Defensie heeft spectaculaire beelden vrijgegeven van een nieuw dodelijk laserwapen. De laser kan drones doorboren en zou op termijn ingezet kunnen worden om “nucleaire raketten uit de lucht te schieten”. Kostprijs? Amper 12 euro per schot.

hln.be/buitenland/kijk-britten

Новини Українськоюrss_ukr_news
2024-03-12
wolfewithanewolfewithane
2024-01-22

UK's hits in and cost $13-per-blast. interestingengineering.com/mil When full developed, maybe take out satellites and maybe missiles?

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