Compare the image here with that in https://pixelfed.social/p/Splines/794551798960473148 for smoothness.
When we discard the bands immediately adjacent to the front and rear bands (one between K and P and the other between Q and L in https://pixelfed.social/p/Splines/794105734853818690), we are left with three bands. The front band is 36 units deep the middle band between the frames marked P and Q is 25 units deep, and the rear band is 18 units deep.
We then split the middle band into two — a band 18 units deep adjacent to P and a band 7 units deep adjacent to Q.
Finally, we perform a #surfaceBlend between the front band and the narrower split band while maintaining tangency. This produces a new band that is 32 units deep. We perform another surface blend between the rear band and the wider split band maintaining tangency. This produces a new band that is 14 units deep. We then discard the two bands that we had split from the original middle band.
The end result is 4 bands total — A front band that is 36 units deep, a blended band 32 units deep adjacent to the front band, a blended band 14 units deep adjacent to the rear band, and the rear band that is 18 units deep.
When we join these 4 bands, we get the full #scroll surface that is 100 units deep. The final surface is smooth, and there is no hint of banding, as seen in this image with a polished gold #environmentMap.
This is the smooth surface whose back view is shown with a #zebraPattern in my introductory post at https://pixelfed.social/p/Splines/789956327130679640 and again in https://pixelfed.social/p/Splines/792828550887335575.
We were finally able to coax the scroll surface not just to "hug" the #modulatingSpirals, but also to stretch tightly and smoothly.
We have come a long way, but there's still more work to do. What we have right now is an open surface. We need to convert this into an #airtight closed object that we can use for #3DPrinting or #CNCMilling. We will do that in the next posts.