#gamedevtip

Page of Moths 🦋pageofmoths@star.shaped.dog
2024-11-25
Page of Moths 🦋pageofmoths@star.shaped.dog
2024-10-12

Happy #screenshotsaturday ! I love pixel art but it takes me a long time to make, so I often look for ways to mass produce pixel art with minimal hand editing.

Here is a technique I used in my most recent prototype, a SNES style brick breaker called ooOoo.

#snesgraphics #retrographics #pixelart #gamedev #gamedevtip #indiegamedev #pixelart

1) A section of a tileset that shows 5 degrees of ramp tiles arranged on the grid, with colors that correlate to the ramp inclination
2) Paint gradients around the edges: a fuzzy 16px white-to-black gradient around the edges
3) Add detail by hand: hand editing the edges to make them look rocky
4) Create a tileablo rock texture with Perlin noise
5) Overlay it in "soft light" mode and edit some more
6) Apply gradient map and convert to 8 colorsA SNES-like game that showcases the purple tileset from the previous pictureAnother level of the same game, featuring a green orb surrounded by red bricks that you have to break.
Sketchbook of Moths 🦋sketchbook_of_moths@star.shaped.dog
2024-09-18

Old unfinished art never dies, it just gets scrapped for parts.

In this case, I needed a blueish cave background for a game jam, so I reached into my old art and extracted the background from this painting. Duplicate it twice, adjust brightness/saturation, mirror the middle layer to hide the repetition, and there, instant background. ✨

Like this background? Download it here: opengameart.org/content/abstra (1024x512, CC0)

#gameart #videogameart #gamedev #gamedevresources #freeassets #gamedevtip #cc0

A digital painting of a broken glass dome on a floating island in a dark space with rays of light streaming from above.The previous picture with the subject removed, leaving only the blue-and-pink abstract background.The same background, extended horizontally
2023-11-18

(2/2) You guessed it (or maybe not), it's C) shaders!

For this game, I applied a fake skybox shader to the back of every window. It scrolls the skybox according to the camera rotation. And the actual game background is set to opaque black. It's dumb but it works most of the time.

I did have to keep the rooms far away from each other so that you wouldn't accidentally see two rooms at once.

#gamedev #gamedevtip #shaders #unity3d #unity

2023-11-17

(1/2) Let's say you're working on a top-down 3D game with functional windows. And you want to keep out-of-bounds areas black but still have functional windows with a skybox.

Do you:

A) Add opaque black geometry that extends out from the top of every wall
B) Render your scene in two passes (skybox, then geometry); then chroma key the inside of windows.
C) Something something shaders

#gamedev #gamedevtip #unity3d #unity

Testing our Low Poly Nature #AssetPack across multiple Unity versions is quite the task! 🌲

🔍 Pro tip: Always use an SSD when opening numerous projects—it's a game-changer.

#Unity3D #GameAsset #GameAssets #IndieDev #GameDevTip

Recuerda que no tiene nada de malo usar assets, no todo lo tienes que desarrollar tú, mientras te sean útiles y te ahorren tiempo usalos
#GameDevTip

Ningun motor gráfico es perfecto, cada uno cumple fistintas necesidades de su público objetivo, así que definire algunos puntos de los que conozco
#GameDevTip

2023-03-01

make sure to apply a multi part algorithm to your game #gamedevtip #professional #becomegod

2022-12-21

Hey Gamedevs, anything cool happened to you this year that you could share? =D

#gamedev #gamedevtip

2022-12-07

Concept art is not something we can fully learn by copying other concept artists. Rather, we learn it by making games.

That's how we realize what's important for a game, how gameplay actually affects the concept. Where we can put an asset and where that same asset is irrelevant.

I just realized it and it got me super excited x) (btw, talking about games, not sure for movies and other fields)
#conceptart #gameart #gamedevtip #gamedev #conceptartist

🟦 EXTRA RESOURCES

One of the best resources you can find on accessibility is "Game Accessibility Guidelines".

It includes tips and examples for motor, cognitive, visual, hearing and speech impairments.

gameaccessibilityguidelines.co

#gamedev #accessibility #disability #games #gamedevtip #altctrl

If you have already built your own custom game controller, I highly suggest you to have a loot at alt.ctrl.GDC! 🕹️

This is the most popular exhibition of custom game controllers, and they are accepting submissions right now! This year this is particularly relevant as alt.ctrl.GDC is putting a spotlight on devs making controllers that have accessibility in mind. ♿️🎮

gdconf.com/alt-ctrl-gdc

#gamedev #accessibility #disability #games #gamedevtip #altctrl

And companies like Arduino, Raspberry Pi and makey makey made custom electronics approachable and affordable. 🕹️

If you want to create your own alternative controller (but have not idea where to start!), I'd suggest having a look at this guide! 👇

alanzucconi.com/2015/10/28/fro

#gamedev #accessibility #disability #games #gamedevtip #altctrl

Accessibility often means creating custom game controllers. While this can sound like a daunting task, it might easier than you think! 🕹️

"Shake That Button" has one of the most comprehensive list of alternative controllers created by gaming enthusiasts.

shakethatbutton.com

#gamedev #accessibility #disability #games #gamedevtip #altctrl

One of the best examples of accessibility for motor impairment is "Celeste" Assist Mode. 🧗‍♀️

It allows to change several gameplay parameters such as how many times you can jump in mid-air, and even to turn invincibility and endless stamina on/off. 🎮

I also appreciate how "Celeste" calls this ASSIST MODE, which highlights how those features benefit ALL players. Not just the ones living with a disability. ✨

#gamedev #accessibility #disability #games #gamedevtip #celeste #assist

4️⃣ MOTOR IMPAIRMENT ♿️

A significant percentage of players are suffering with some kind of motor impairment.

One of the simples change you can make to improve the accessibility of your game is to make the controls fully remappable.

#gamedev #accessibility #disability #games #gamedevtip

"Shadow of the Tomb Raider" has a very comprehensive set of accessibility options.

They not only make the game easier for players who prefer a more casual experience: they also make the experience much more accessible!

This, incidentally, also helps with older and mature players, who might be unfamiliar with the implicit language used in video games to telegraph clues. 👴

tombraiderblog.square-enix-gam

#gamedev #accessibility #disability #games #gamedevtip #tombraider

Many games, especially FPS, are heavily relying on audio clues as part of their gameplay.

For instance, to indicate where enemies and threats are coming from.

Games like "Minecraft" allows to show the direction sounds are coming from.

Other games, such as "Fortnite" are going as far as showing directional waveforms on the UI, helping players knowing where and what type of sound is being played around them.

#gamedev #accessibility #disability #games #gamedevtip #inclusivity #audio #sound #sfx

2️⃣ EAR IMPAIRMENT 🦻

Audio can play a huge role in a game. Not just to set its tone and atmosphere, but also to convey information. 🎵

As a bare minimum, all games which feature dialogues should include subtitles.

This has the extra benefit of helping non-native speakers.

This is another important lesson to learn: making accessible games will often help players that have no strong accessibility needs. ✨

#gamedev #accessibility #disability #games #gamedevtip #inclusivity

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