variations
#genuary #genuary25 #genuary16 #JS #SVG #svelte #codeart #svgart #gradients #mixbox
https://genuary.d17e.dev/prompt/16
you'll need to run the project locally. The ffmpeg recorder is only available in development mode, as the wasm file is around 30MB. Didn't want to be pushing that to everybody's phone... Code is on my [GitHub](https://github.com/dxviie). Have fun!
-> go to [genuary.d17e.dev](https://genuary.d17e.dev/prompt/16) for endless variations
#genuary #genuary25 #genuary16 #JS #SVG #svelte #codeart #svgart #gradients #mixbox
but more on those later.
Inadvertently I also made the debug mode look a lot more informative and dare I say... prettier?!
But I'll let you decide on that...
-> go to [genuary.d17e.dev](https://genuary.d17e.dev/prompt/16) for endless variations
#genuary #genuary25 #genuary16 #JS #SVG #svelte #codeart #svgart #gradients #mixbox
https://genuary.d17e.dev/prompt/16
but more on those later.
Inadvertently I also made the debug mode look a lot more informative and dare I say... prettier?!
But I'll let you decide on that...
-> go to [genuary.d17e.dev](https://genuary.d17e.dev/prompt/16) for endless variations
#genuary #genuary25 #genuary16 #JS #SVG #svelte #codeart #svgart #gradients #mixbox
https://genuary.d17e.dev/prompt/16
but more on those later.
Inadvertently I also made the debug mode look a lot more informative and dare I say... prettier?!
But I'll let you decide on that...
-> go to [genuary.d17e.dev](https://genuary.d17e.dev/prompt/16) for endless variations
#genuary #genuary25 #genuary16 #JS #SVG #svelte #codeart #svgart #gradients #mixbox
https://genuary.d17e.dev/prompt/16
(originally posted on 2025-01-19) - Genuary 25 #16: debug=true And here's a little look behind the scenes...
Check out genuary.d17e.dev for endless variations.
#genuary #genuary25 #genuary16 #JS #SVG #svelte #codeart #svgart #gradients #mixbox
https://genuary25.d17e.dev/prompt/16
(originally posted on 2025-01-18) - Genuary 25 #16: 3-pigment palette A larger grid and 3 pigment sources.
Go to genuary.d17e.dev to see it in action (straight from the source, free from any video compression)
#genuary #genuary25 #genuary16 #JS #SVG #svelte #codeart #svgart #gradients #mixbox
https://genuary25.d17e.dev/prompt/16
output however, is an ever changing generated palette of colors.
Go to genuary.d17e.dev to see it in action and roll the dice.
#genuary #genuary25 #genuary16 #JS #SVG #svelte #codeart #svgart #gradients #mixbox
https://genuary25.d17e.dev/prompt/16
#MixBox #Color #GameDev #CCBYNC
Just saw Mixbox doing artist-color mixing rather than RGB. You know the good old days when blue + yellow == green! But in digital. Very neat.
Has a Godot 3 stable plugin too.
https://github.com/scrtwpns/mixbox/tree/master/godot
Their main repo looks untouched for two years. I hope this work does not die.
(Although cc-by-nc has limited use for commercial projects.)
🦇
My first build on Mastodon!!!
A #hitbox from Italy 🔥🔥🔥
-Case Blade-X
-Buttons #gamerfingers and #sanwa
-Artwork by customer and BattleMonkey
-Board #Brookgamingfans Ps4+
-Visit Battle-monkey.com for more and order yours...
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The problem of colour interpolation becomes apparent when you to blend in RGB space.
The colour "in between" BLUE and YELLOW in RGB space is a not-so-exciting grey-ish.
🔵+🟡=⚪ ❌
If you want an out of the box solution that simulates how colour pigments are blended together, I'd suggest checking out Mixbox.
🔵+🟡=🟢 ✔️
A Unity package is also available!