#mixbox

d17e (David Vandenbogaerde)d17e
2025-03-18

you'll need to run the project locally. The ffmpeg recorder is only available in development mode, as the wasm file is around 30MB. Didn't want to be pushing that to everybody's phone... Code is on my [GitHub](github.com/dxviie). Have fun!

-> go to [genuary.d17e.dev](genuary.d17e.dev/prompt/16) for endless variations

d17e (David Vandenbogaerde)d17e
2025-03-18

but more on those later.

Inadvertently I also made the debug mode look a lot more informative and dare I say... prettier?!
But I'll let you decide on that...

-> go to [genuary.d17e.dev](genuary.d17e.dev/prompt/16) for endless variations



genuary.d17e.dev/prompt/16

d17e (David Vandenbogaerde)d17e
2025-03-18

but more on those later.

Inadvertently I also made the debug mode look a lot more informative and dare I say... prettier?!
But I'll let you decide on that...

-> go to [genuary.d17e.dev](genuary.d17e.dev/prompt/16) for endless variations



genuary.d17e.dev/prompt/16

d17e (David Vandenbogaerde)d17e
2025-03-18

but more on those later.

Inadvertently I also made the debug mode look a lot more informative and dare I say... prettier?!
But I'll let you decide on that...

-> go to [genuary.d17e.dev](genuary.d17e.dev/prompt/16) for endless variations



genuary.d17e.dev/prompt/16

d17e (David Vandenbogaerde)d17e
2025-03-18

(originally posted on 2025-01-19) - Genuary 25 #16: debug=true And here's a little look behind the scenes...

Check out genuary.d17e.dev for endless variations.



genuary25.d17e.dev/prompt/16

d17e (David Vandenbogaerde)d17e
2025-03-18

(originally posted on 2025-01-18) - Genuary 25 #16: 3-pigment palette A larger grid and 3 pigment sources.

Go to genuary.d17e.dev to see it in action (straight from the source, free from any video compression)



genuary25.d17e.dev/prompt/16

d17e (David Vandenbogaerde)d17e
2025-03-18

output however, is an ever changing generated palette of colors.

Go to genuary.d17e.dev to see it in action and roll the dice.



genuary25.d17e.dev/prompt/16

2024-12-30

#MixBox #Color #GameDev #CCBYNC

Just saw Mixbox doing artist-color mixing rather than RGB. You know the good old days when blue + yellow == green! But in digital. Very neat.

scrtwpns.com/mixbox/

Has a Godot 3 stable plugin too.

github.com/scrtwpns/mixbox/tre

Their main repo looks untouched for two years. I hope this work does not die.

(Although cc-by-nc has limited use for commercial projects.)

🦇

Image taken from the mixbox page. It shows blue and yellow paint mixing to form green, which is how pigments work!
Victor BoschBattleMonkey
2023-07-06

My first build on Mastodon!!!
A from Italy 🔥🔥🔥

-Case Blade-X
-Buttons and
-Artwork by customer and BattleMonkey
-Board Ps4+

-Visit Battle-monkey.com for more and order yours...

Follow us on twitter and Instagram xbattlemonkeyx on both platforms.

The problem of colour interpolation becomes apparent when you to blend in RGB space.

The colour "in between" BLUE and YELLOW in RGB space is a not-so-exciting grey-ish.

🔵+🟡=⚪ ❌

If you want an out of the box solution that simulates how colour pigments are blended together, I'd suggest checking out Mixbox.

🔵+🟡=🟢 ✔️

A Unity package is also available!

#gamedev #games #coding #tips #lerp #unity #mixbox

scrtwpns.com/mixbox/

2020-12-06

The #mixbox is nice but feels even better with cursor keys for movement. #WASD treatment with clear buttons and a fresh wooden box.
Cherry MX low profile silver switches are interesting once you find fitting keycaps.

Client Info

Server: https://mastodon.social
Version: 2025.04
Repository: https://github.com/cyevgeniy/lmst