Hardest nut to crack in the near-future: decals…
Right now I did not need to UV unwrap my bicycle frame (I did do the wheels), yet I still want to integrate a layer of decals (stickers, frame decorations) into my procedural geometry. Options:
- randomly selecting points with normals on parts of the mesh and shrink-wrapping faces onto them using raycast?
- UV unwrapping and delegating the proceduralism to how the texture images get generated?
#b3d #proceduralmodeling