So over the last few weeks I've been busy porting https://polyhaven.com's textures to be compatible with Armorpaint. I'm using PolyHaven as that is one of the services AP's cloud uses; but that doesn't work for me, and I prefer local copies anyways.
I noticed a weird bug when importing the .blend's into Armorpaint where a black void appears in the centre of the material and in some cases is entirely the wrong colour (as seen in image 1)... I spent some time troubleshooting and I've concluded something is off with the actual import tool as the base textures is fine if I just drag them in manually.
I'm now going back on the 15 I've imported so far and replacing the affected textures (and adding the missing Height maps where applicable), but thankfully I've discovered this issue before I had done the entire lot! This is taking up time, but I am glad I discovered the cause when I did. :ablobcatnodfast:
#armorpaint #texturing