#texturing

Evie Musselwhite :maybe_verified: :verifieddemigirl:MMusselwhite@tech.lgbt
2025-05-10
Mazhuka 3DMazhuka3d
2025-04-27

Deep in the jungle on Endor, near the Ewok village, Speeder Bikes patrol the outskirts of a secret base housing the Death Star's shield generator.

artstation.com/artwork/98Qkrq











Evie Musselwhite :maybe_verified: :verifieddemigirl:MMusselwhite@tech.lgbt
2025-04-26
Evie Musselwhite :maybe_verified: :verifieddemigirl:MMusselwhite@tech.lgbt
2025-04-17

So here's something I'm proud off and that is these thread helixs on soem exposed bolts for a model I'm texturing! I'm glad, like Substance Painter, you can disable unwanted channels on a specific layer in Armorpaint - So I can do these helixs by just creating a material only having "Normal" data, while having the Diffuse and Metallic maps from a different layer which I very much approve! :apartyblobcat:

#armorpaint #texturing #workinprogress

An ArmorPaint project showing to bolts as part of the model. This image is suppose to emphasise the threaded coils on the texture.
Mazhuka 3DMazhuka3d
2025-04-16
Evie Musselwhite :maybe_verified: :verifieddemigirl:MMusselwhite@tech.lgbt
2025-04-15

Changing subject to something a little more my wheelhouse: I've been texturing a prop for a Blender test-project while learning ArmorPaint and I have done a really nice radiator grille effect. I'm very pleased on how it looks as it gives off the look I wanted (if you don't look too close)! There is some teething pain transitioning from SP2019 to AP; but I think the results so far are worth it! :apartyblobcat:

In case anyone is wondering how I did the grille, I have posted the node graph I did for you to study on my Tumblr. :ablobcatnodfast:
crystallisedentertainment.tumb

#armorpaint #texturing #workinprogress

Armorpaint 0.10 Alpha running in GNOME. The main 3D viewport shows a fictional Air Conditioner Condensor unit with missing or incomplete textures. The main base is white, with the metal grille and bars being a light grey colour. The radiator is black and has many fins textured in it.

Normally a fan is covering this up and isn't exposed in the real world, but I took some creative freedom on that.
2025-04-11
ケレムさん 🏴‍☠️ イラスト 🔞keremgoart@mstdn.social
2025-04-06
Mazhuka 3DMazhuka3d
2025-04-02

Seguimos creando mapas de UV's en Blender así como creando y asignando materiales en InstaMAT a pequeñas piezas de la motojet.

youtu.be/6KfljKqPLyA?si=PewAPp











Scatter Splines on Splines is opening up a ton of possibilities in Substance Designer I have long been waiting for. Designing proper ocular blood vessel patterns for example XD

Also debuging these is strangely calming.

#substance #substanceDesigner #procgen #texturing #3D #gamedev

Mazhuka 3DMazhuka3d
2025-03-19

Seguimos creando mapas de UV's en Blender así como creando y asignando materiales en InstaMAT a nuestra motojet.

youtu.be/aInrQdzD0co?si=yjShhp











Evie Musselwhite :maybe_verified: :verifieddemigirl:MMusselwhite@tech.lgbt
2025-03-08

So over the last few weeks I've been busy porting polyhaven.com's textures to be compatible with Armorpaint. I'm using PolyHaven as that is one of the services AP's cloud uses; but that doesn't work for me, and I prefer local copies anyways.

I noticed a weird bug when importing the .blend's into Armorpaint where a black void appears in the centre of the material and in some cases is entirely the wrong colour (as seen in image 1)... I spent some time troubleshooting and I've concluded something is off with the actual import tool as the base textures is fine if I just drag them in manually.

I'm now going back on the 15 I've imported so far and replacing the affected textures (and adding the missing Height maps where applicable), but thankfully I've discovered this issue before I had done the entire lot! This is taking up time, but I am glad I discovered the cause when I did. :ablobcatnodfast:

#armorpaint #texturing

A fabric texture from PolyHaven inside Armorpaint 0.10. The colour is incorrect and there is a black splotch in the middle of the material - making it unusable.The same fabric material in Armorpaint. The colour has been corrected to yellow instead of blue, and the black splotch is now gone. As this material also uses a Height map: that has also been added to the material before being re-saved.
pafurijazpafurijaz
2025-03-07

This is for now the last Bark with several maps for , that I've uploaded. Download it for free from this link.
pafurijaz.gumroad.com/l/nulpn

Image showing a test of the bark shader on torus and material ball.Image showing some of the various images used for the Bark shader.Image showing the bark shader tested on a simple ball.Image showing the Bark PBR shader tested on Blender's Suzanne mesh.
pafurijazpafurijaz
2025-03-07

I've uploaded another Bark with several maps for , Download it for free from this link.
pafurijaz.gumroad.com/l/cterfh

Image showing a test of the bark shader on torus and material ball.Image showing some of the various images used for the Bark shader.Image showing the bark shader tested on a simple ball.Image showing the Bark PBR shader tested on Blender's Suzanne mesh.
Mazhuka 3DMazhuka3d
2025-03-05

Texturizamos en InstaMAT las piezas que preparamos en el video anterior y crearemos los mapas de UV de nuevas piezas del motor.

youtu.be/qxdx6o3BFTY?si=bINZ7t











pafurijazpafurijaz
2025-02-22

I've prepared the first shader available for free, you can download it from this link, is result of a long study on this topic.
pafurijaz.gumroad.com/l/fmaazc

A PBR Rocks Wall shader on a sphere mesh rendered with Blender 3DAn image mixed of the PBR maps channels
Mazhuka 3DMazhuka3d
2025-02-19
pafurijazpafurijaz
2025-02-14

github.com/HugoTini/DeepBump
Before and after, the result of add-on is impressive, this is a game changer for for with , one click and you have Normal, Displacement and Curvature maps generate inside for shader from photo images

The image show a sphere ball with my hard work on making maps from a photo and it sucks.The image shows ball shader after the use of the maps generated with one click with Deep Bump add-on for Blender and the result is impressive

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